unitysamples / LyraStarterGame /Plugins /CommonGame /Source /Private /Messaging /CommonGameDialog.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationOk(const FText& Header, const FText& Body) | |
| { | |
| UCommonGameDialogDescriptor* Descriptor = NewObject<UCommonGameDialogDescriptor>(); | |
| Descriptor->Header = Header; | |
| Descriptor->Body = Body; | |
| FConfirmationDialogAction ConfirmAction; | |
| ConfirmAction.Result = ECommonMessagingResult::Confirmed; | |
| ConfirmAction.OptionalDisplayText = LOCTEXT("Ok", "Ok"); | |
| Descriptor->ButtonActions.Add(ConfirmAction); | |
| return Descriptor; | |
| } | |
| UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationOkCancel(const FText& Header, const FText& Body) | |
| { | |
| UCommonGameDialogDescriptor* Descriptor = NewObject<UCommonGameDialogDescriptor>(); | |
| Descriptor->Header = Header; | |
| Descriptor->Body = Body; | |
| FConfirmationDialogAction ConfirmAction; | |
| ConfirmAction.Result = ECommonMessagingResult::Confirmed; | |
| ConfirmAction.OptionalDisplayText = LOCTEXT("Ok", "Ok"); | |
| FConfirmationDialogAction CancelAction; | |
| CancelAction.Result = ECommonMessagingResult::Cancelled; | |
| CancelAction.OptionalDisplayText = LOCTEXT("Cancel", "Cancel"); | |
| Descriptor->ButtonActions.Add(ConfirmAction); | |
| Descriptor->ButtonActions.Add(CancelAction); | |
| return Descriptor; | |
| } | |
| UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationYesNo(const FText& Header, const FText& Body) | |
| { | |
| UCommonGameDialogDescriptor* Descriptor = NewObject<UCommonGameDialogDescriptor>(); | |
| Descriptor->Header = Header; | |
| Descriptor->Body = Body; | |
| FConfirmationDialogAction ConfirmAction; | |
| ConfirmAction.Result = ECommonMessagingResult::Confirmed; | |
| ConfirmAction.OptionalDisplayText = LOCTEXT("Yes", "Yes"); | |
| FConfirmationDialogAction DeclineAction; | |
| DeclineAction.Result = ECommonMessagingResult::Declined; | |
| DeclineAction.OptionalDisplayText = LOCTEXT("No", "No"); | |
| Descriptor->ButtonActions.Add(ConfirmAction); | |
| Descriptor->ButtonActions.Add(DeclineAction); | |
| return Descriptor; | |
| } | |
| UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationYesNoCancel(const FText& Header, const FText& Body) | |
| { | |
| UCommonGameDialogDescriptor* Descriptor = NewObject<UCommonGameDialogDescriptor>(); | |
| Descriptor->Header = Header; | |
| Descriptor->Body = Body; | |
| FConfirmationDialogAction ConfirmAction; | |
| ConfirmAction.Result = ECommonMessagingResult::Confirmed; | |
| ConfirmAction.OptionalDisplayText = LOCTEXT("Yes", "Yes"); | |
| FConfirmationDialogAction DeclineAction; | |
| DeclineAction.Result = ECommonMessagingResult::Declined; | |
| DeclineAction.OptionalDisplayText = LOCTEXT("No", "No"); | |
| FConfirmationDialogAction CancelAction; | |
| CancelAction.Result = ECommonMessagingResult::Cancelled; | |
| CancelAction.OptionalDisplayText = LOCTEXT("Cancel", "Cancel"); | |
| Descriptor->ButtonActions.Add(ConfirmAction); | |
| Descriptor->ButtonActions.Add(DeclineAction); | |
| Descriptor->ButtonActions.Add(CancelAction); | |
| return Descriptor; | |
| } | |
| UCommonGameDialog::UCommonGameDialog() | |
| { | |
| } | |
| void UCommonGameDialog::SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback) | |
| { | |
| } | |
| void UCommonGameDialog::KillDialog() | |
| { | |
| } | |