unitysamples / LyraStarterGame /Plugins /CommonGame /Source /Public /Actions /AsyncAction_PushContentToLayerForPlayer.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class APlayerController; | |
| class UCommonActivatableWidget; | |
| class UObject; | |
| struct FFrame; | |
| struct FStreamableHandle; | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPushContentToLayerForPlayerAsyncDelegate, UCommonActivatableWidget*, UserWidget); | |
| /** | |
| * | |
| */ | |
| UCLASS(MinimalAPI, BlueprintType) | |
| class UAsyncAction_PushContentToLayerForPlayer : public UCancellableAsyncAction | |
| { | |
| GENERATED_UCLASS_BODY() | |
| public: | |
| UE_API virtual void Cancel() override; | |
| UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta=(WorldContext = "WorldContextObject", BlueprintInternalUseOnly="true")) | |
| static UE_API UAsyncAction_PushContentToLayerForPlayer* PushContentToLayerForPlayer(APlayerController* OwningPlayer, UPARAM(meta = (AllowAbstract=false)) TSoftClassPtr<UCommonActivatableWidget> WidgetClass, UPARAM(meta = (Categories = "UI.Layer")) FGameplayTag LayerName, bool bSuspendInputUntilComplete = true); | |
| UE_API virtual void Activate() override; | |
| public: | |
| UPROPERTY(BlueprintAssignable) | |
| FPushContentToLayerForPlayerAsyncDelegate BeforePush; | |
| UPROPERTY(BlueprintAssignable) | |
| FPushContentToLayerForPlayerAsyncDelegate AfterPush; | |
| private: | |
| FGameplayTag LayerName; | |
| bool bSuspendInputUntilComplete = false; | |
| TWeakObjectPtr<APlayerController> OwningPlayerPtr; | |
| TSoftClassPtr<UCommonActivatableWidget> WidgetClass; | |
| TSharedPtr<FStreamableHandle> StreamingHandle; | |
| }; | |