unitysamples / LyraStarterGame /Plugins /CommonGame /Source /Public /Actions /AsyncAction_ShowConfirmation.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| enum class ECommonMessagingResult : uint8; | |
| class FText; | |
| class UCommonGameDialogDescriptor; | |
| class ULocalPlayer; | |
| struct FFrame; | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCommonMessagingResultMCDelegate, ECommonMessagingResult, Result); | |
| /** | |
| * Allows easily triggering an async confirmation dialog in blueprints that you can then wait on the result. | |
| */ | |
| UCLASS() | |
| class UAsyncAction_ShowConfirmation : public UBlueprintAsyncActionBase | |
| { | |
| GENERATED_UCLASS_BODY() | |
| public: | |
| UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject")) | |
| static UAsyncAction_ShowConfirmation* ShowConfirmationYesNo( | |
| UObject* InWorldContextObject, FText Title, FText Message | |
| ); | |
| UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject")) | |
| static UAsyncAction_ShowConfirmation* ShowConfirmationOkCancel( | |
| UObject* InWorldContextObject, FText Title, FText Message | |
| ); | |
| UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject")) | |
| static UAsyncAction_ShowConfirmation* ShowConfirmationCustom( | |
| UObject* InWorldContextObject, UCommonGameDialogDescriptor* Descriptor | |
| ); | |
| virtual void Activate() override; | |
| public: | |
| UPROPERTY(BlueprintAssignable) | |
| FCommonMessagingResultMCDelegate OnResult; | |
| private: | |
| void HandleConfirmationResult(ECommonMessagingResult ConfirmationResult); | |
| UPROPERTY(Transient) | |
| TObjectPtr<UObject> WorldContextObject; | |
| UPROPERTY(Transient) | |
| TObjectPtr<ULocalPlayer> TargetLocalPlayer; | |
| UPROPERTY(Transient) | |
| TObjectPtr<UCommonGameDialogDescriptor> Descriptor; | |
| }; | |