unitysamples / LyraStarterGame /Plugins /GameFeatures /TopDownArena /Source /TopDownArenaRuntime /Private /TopDownArenaAttributeSet.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FLifetimeProperty; | |
| UTopDownArenaAttributeSet::UTopDownArenaAttributeSet() | |
| : BombsRemaining(1.0f) | |
| , BombCapacity(1.0f) | |
| , BombRange(2.0f) | |
| , MovementSpeed(400.0f) | |
| { | |
| } | |
| void UTopDownArenaAttributeSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const | |
| { | |
| Super::GetLifetimeReplicatedProps(OutLifetimeProps); | |
| DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombsRemaining, COND_None, REPNOTIFY_Always); | |
| DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombCapacity, COND_None, REPNOTIFY_Always); | |
| DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombRange, COND_None, REPNOTIFY_Always); | |
| DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, MovementSpeed, COND_None, REPNOTIFY_Always); | |
| } | |
| void UTopDownArenaAttributeSet::OnRep_BombsRemaining(const FGameplayAttributeData& OldValue) | |
| { | |
| GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombsRemaining, OldValue); | |
| } | |
| void UTopDownArenaAttributeSet::OnRep_BombCapacity(const FGameplayAttributeData& OldValue) | |
| { | |
| GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombCapacity, OldValue); | |
| } | |
| void UTopDownArenaAttributeSet::OnRep_BombRange(const FGameplayAttributeData& OldValue) | |
| { | |
| GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombRange, OldValue); | |
| } | |
| void UTopDownArenaAttributeSet::OnRep_MovementSpeed(const FGameplayAttributeData& OldValue) | |
| { | |
| GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, MovementSpeed, OldValue); | |
| } | |
| void UTopDownArenaAttributeSet::PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const | |
| { | |
| Super::PreAttributeBaseChange(Attribute, NewValue); | |
| ClampAttribute(Attribute, NewValue); | |
| } | |
| void UTopDownArenaAttributeSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) | |
| { | |
| Super::PreAttributeChange(Attribute, NewValue); | |
| ClampAttribute(Attribute, NewValue); | |
| } | |
| void UTopDownArenaAttributeSet::ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const | |
| { | |
| if (Attribute == GetBombsRemainingAttribute()) | |
| { | |
| NewValue = FMath::Clamp(NewValue, 0.0f, GetBombCapacity()); | |
| } | |
| else if (Attribute == GetBombCapacityAttribute()) | |
| { | |
| NewValue = FMath::Max(NewValue, 1.0f); | |
| } | |
| else if (Attribute == GetBombRangeAttribute()) | |
| { | |
| NewValue = FMath::Max(NewValue, 1.0f); | |
| } | |
| else if (Attribute == GetMovementSpeedAttribute()) | |
| { | |
| NewValue = FMath::Clamp(NewValue, 200.0f, 800.0f); | |
| } | |
| } | |