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// Copyright Epic Games, Inc. All Rights Reserved.
#include "TopDownArenaRuntimeModule.h"
#include "Modules/ModuleManager.h"
#define LOCTEXT_NAMESPACE "FTopDownArenaRuntimeModule"
void FTopDownArenaRuntimeModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FTopDownArenaRuntimeModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FTopDownArenaRuntimeModule, TopDownArenaRuntime)