| // Copyright Epic Games, Inc. All Rights Reserved. | |
| //-------------------------------------- | |
| // UGameSettingAction | |
| //-------------------------------------- | |
| UGameSettingAction::UGameSettingAction() | |
| { | |
| } | |
| void UGameSettingAction::OnInitialized() | |
| { | |
| Super::OnInitialized(); | |
| ensureMsgf(HasCustomAction() || NamedAction.IsValid(), TEXT("Action settings need either a custom action or a named action.")); | |
| ensureMsgf(!ActionText.IsEmpty(), TEXT("You must provide a ActionText for settings with actions.")); | |
| ensureMsgf(!DescriptionRichText.IsEmpty(), TEXT("You must provide a description for settings with actions.")); | |
| } | |
| void UGameSettingAction::SetCustomAction(TFunction<void(ULocalPlayer*)> InAction) | |
| { | |
| CustomAction = UGameSettingCustomAction::CreateLambda([InAction](UGameSetting* /*Setting*/, ULocalPlayer* InLocalPlayer) { | |
| InAction(InLocalPlayer); | |
| }); | |
| } | |
| void UGameSettingAction::ExecuteAction() | |
| { | |
| if (HasCustomAction()) | |
| { | |
| CustomAction.ExecuteIfBound(this, LocalPlayer); | |
| } | |
| else | |
| { | |
| OnExecuteNamedActionEvent.Broadcast(this, NamedAction); | |
| } | |
| if (bDirtyAction) | |
| { | |
| NotifySettingChanged(EGameSettingChangeReason::Change); | |
| } | |
| } | |