| // Copyright Epic Games, Inc. All Rights Reserved. | |
| //-------------------------------------- | |
| // UGameSettingValueScalar | |
| //-------------------------------------- | |
| UGameSettingValueScalar::UGameSettingValueScalar() | |
| { | |
| } | |
| void UGameSettingValueScalar::SetValueNormalized(double NormalizedValue) | |
| { | |
| SetValue(FMath::GetMappedRangeValueClamped(TRange<double>(0, 1), GetSourceRange(), NormalizedValue)); | |
| } | |
| double UGameSettingValueScalar::GetValueNormalized() const | |
| { | |
| return FMath::GetMappedRangeValueClamped(GetSourceRange(), TRange<double>(0, 1), GetValue()); | |
| } | |