unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Private /Widgets /GameSettingScreen.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UWidget; | |
| void UGameSettingScreen::NativeOnInitialized() | |
| { | |
| Super::NativeOnInitialized(); | |
| } | |
| void UGameSettingScreen::NativeOnActivated() | |
| { | |
| Super::NativeOnActivated(); | |
| ChangeTracker.WatchRegistry(Registry); | |
| OnSettingsDirtyStateChanged(HaveSettingsBeenChanged()); | |
| } | |
| void UGameSettingScreen::NativeOnDeactivated() | |
| { | |
| Super::NativeOnDeactivated(); | |
| } | |
| UGameSettingRegistry* UGameSettingScreen::GetOrCreateRegistry() | |
| { | |
| if (Registry == nullptr) | |
| { | |
| UGameSettingRegistry* NewRegistry = this->CreateRegistry(); | |
| NewRegistry->OnSettingChangedEvent.AddUObject(this, &ThisClass::HandleSettingChanged); | |
| Settings_Panel->SetRegistry(NewRegistry); | |
| Registry = NewRegistry; | |
| } | |
| return Registry; | |
| } | |
| UWidget* UGameSettingScreen::NativeGetDesiredFocusTarget() const | |
| { | |
| if (UWidget* Target = BP_GetDesiredFocusTarget()) | |
| { | |
| return Target; | |
| } | |
| return Settings_Panel; | |
| } | |
| void UGameSettingScreen::ApplyChanges() | |
| { | |
| if (ChangeTracker.HaveSettingsBeenChanged()) | |
| { | |
| ChangeTracker.ApplyChanges(); | |
| ClearDirtyState(); | |
| Registry->SaveChanges(); | |
| } | |
| } | |
| void UGameSettingScreen::CancelChanges() | |
| { | |
| ChangeTracker.RestoreToInitial(); | |
| ClearDirtyState(); | |
| } | |
| void UGameSettingScreen::ClearDirtyState() | |
| { | |
| ChangeTracker.ClearDirtyState(); | |
| OnSettingsDirtyStateChanged(false); | |
| } | |
| bool UGameSettingScreen::AttemptToPopNavigation() | |
| { | |
| if (Settings_Panel->CanPopNavigationStack()) | |
| { | |
| Settings_Panel->PopNavigationStack(); | |
| return true; | |
| } | |
| return false; | |
| } | |
| UGameSettingCollection* UGameSettingScreen::GetSettingCollection(FName SettingDevName, bool& HasAnySettings) | |
| { | |
| HasAnySettings = false; | |
| if (UGameSettingCollection* Collection = GetRegistry()->FindSettingByDevNameChecked<UGameSettingCollection>(SettingDevName)) | |
| { | |
| TArray<UGameSetting*> InOutSettings; | |
| FGameSettingFilterState FilterState; | |
| Collection->GetSettingsForFilter(FilterState, InOutSettings); | |
| HasAnySettings = InOutSettings.Num() > 0; | |
| return Collection; | |
| } | |
| return nullptr; | |
| } | |
| void UGameSettingScreen::NavigateToSetting(FName SettingDevName) | |
| { | |
| NavigateToSettings({SettingDevName}); | |
| } | |
| void UGameSettingScreen::NavigateToSettings(const TArray<FName>& SettingDevNames) | |
| { | |
| FGameSettingFilterState FilterState; | |
| for (const FName SettingDevName : SettingDevNames) | |
| { | |
| if (UGameSetting* Setting = GetRegistry()->FindSettingByDevNameChecked<UGameSetting>(SettingDevName)) | |
| { | |
| FilterState.AddSettingToRootList(Setting); | |
| } | |
| } | |
| Settings_Panel->SetFilterState(FilterState); | |
| } | |
| void UGameSettingScreen::HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason) | |
| { | |
| OnSettingsDirtyStateChanged(true); | |
| } | |