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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingFilterState.h"
#define UE_API GAMESETTINGS_API
class ULocalPlayer;
class FWhenPlayingAsPrimaryPlayer : public FGameSettingEditCondition
{
public:
static UE_API TSharedRef<FWhenPlayingAsPrimaryPlayer> Get();
UE_API virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override;
};
#undef UE_API