unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Public /Widgets /GameSettingListView.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class STableViewBase; | |
| class UGameSettingCollection; | |
| class ULocalPlayer; | |
| class UGameSettingVisualData; | |
| /** | |
| * List of game settings. Every entry widget needs to extend from GameSettingListEntryBase. | |
| */ | |
| UCLASS(MinimalAPI, meta = (EntryClass = GameSettingListEntryBase)) | |
| class UGameSettingListView : public UListView | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API UGameSettingListView(const FObjectInitializer& ObjectInitializer); | |
| UE_API void AddNameOverride(const FName& DevName, const FText& OverrideName); | |
| UE_API virtual void ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const override; | |
| protected: | |
| UE_API virtual UUserWidget& OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf<UUserWidget> DesiredEntryClass, const TSharedRef<STableViewBase>& OwnerTable) override; | |
| UE_API virtual bool OnIsSelectableOrNavigableInternal(UObject* SelectedItem) override; | |
| protected: | |
| UPROPERTY(EditAnywhere) | |
| TObjectPtr<UGameSettingVisualData> VisualData; | |
| private: | |
| TMap<FName, FText> NameOverrides; | |
| }; | |