unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Public /Widgets /GameSettingVisualData.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FName; | |
| class UGameSetting; | |
| class UGameSettingDetailExtension; | |
| class UGameSettingListEntryBase; | |
| class UObject; | |
| USTRUCT(BlueprintType) | |
| struct FGameSettingClassExtensions | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UPROPERTY(EditAnywhere, Category = Extensions) | |
| TArray<TSoftClassPtr<UGameSettingDetailExtension>> Extensions; | |
| }; | |
| USTRUCT(BlueprintType) | |
| struct FGameSettingNameExtensions | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UPROPERTY(EditAnywhere, Category = Extensions) | |
| bool bIncludeClassDefaultExtensions = false; | |
| UPROPERTY(EditAnywhere, Category = Extensions) | |
| TArray<TSoftClassPtr<UGameSettingDetailExtension>> Extensions; | |
| }; | |
| /** | |
| * | |
| */ | |
| UCLASS(MinimalAPI, BlueprintType) | |
| class UGameSettingVisualData : public UDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API TSubclassOf<UGameSettingListEntryBase> GetEntryForSetting(UGameSetting* InSetting); | |
| UE_API virtual TArray<TSoftClassPtr<UGameSettingDetailExtension>> GatherDetailExtensions(UGameSetting* InSetting); | |
| protected: | |
| UE_API virtual TSubclassOf<UGameSettingListEntryBase> GetCustomEntryForSetting(UGameSetting* InSetting); | |
| protected: | |
| UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract)) | |
| TMap<TSubclassOf<UGameSetting>, TSubclassOf<UGameSettingListEntryBase>> EntryWidgetForClass; | |
| UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract)) | |
| TMap<FName, TSubclassOf<UGameSettingListEntryBase>> EntryWidgetForName; | |
| UPROPERTY(EditDefaultsOnly, Category = Extensions, meta = (AllowAbstract)) | |
| TMap<TSubclassOf<UGameSetting>, FGameSettingClassExtensions> ExtensionsForClasses; | |
| UPROPERTY(EditDefaultsOnly, Category = Extensions) | |
| TMap<FName, FGameSettingNameExtensions> ExtensionsForName; | |
| }; | |