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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonRotator.h"
#include "GameSettingRotator.generated.h"
#define UE_API GAMESETTINGS_API
class UObject;
/**
*
*/
UCLASS(MinimalAPI, Abstract, meta = (Category = "Settings", DisableNativeTick))
class UGameSettingRotator : public UCommonRotator
{
GENERATED_BODY()
public:
UE_API UGameSettingRotator(const FObjectInitializer& Initializer);
UE_API void SetDefaultOption(int32 DefaultOptionIndex);
protected:
UFUNCTION(BlueprintImplementableEvent, Category = Events, meta = (DisplayName = "On Default Option Specified"))
UE_API void BP_OnDefaultOptionSpecified(int32 DefaultOptionIndex);
};
#undef UE_API