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| #pragma once
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| #include "Subsystems/GameInstanceSubsystem.h"
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| #include "SubtitleDisplayOptions.h"
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| #include "SubtitleDisplaySubsystem.generated.h"
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| #define UE_API GAMESUBTITLES_API
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| class FSubsystemCollectionBase;
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| class ULocalPlayer;
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| class UObject;
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| USTRUCT(BlueprintType)
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| struct FSubtitleFormat
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| {
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| GENERATED_BODY()
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| public:
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| FSubtitleFormat()
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| : SubtitleTextSize(ESubtitleDisplayTextSize::Medium)
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| , SubtitleTextColor(ESubtitleDisplayTextColor::White)
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| , SubtitleTextBorder(ESubtitleDisplayTextBorder::None)
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| , SubtitleBackgroundOpacity(ESubtitleDisplayBackgroundOpacity::Medium)
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| {
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| }
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| public:
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| UPROPERTY(EditAnywhere, Category = "Display Info")
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| ESubtitleDisplayTextSize SubtitleTextSize;
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| UPROPERTY(EditAnywhere, Category = "Display Info")
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| ESubtitleDisplayTextColor SubtitleTextColor;
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| UPROPERTY(EditAnywhere, Category = "Display Info")
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| ESubtitleDisplayTextBorder SubtitleTextBorder;
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| UPROPERTY(EditAnywhere, Category = "Display Info")
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| ESubtitleDisplayBackgroundOpacity SubtitleBackgroundOpacity;
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| };
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| UCLASS(MinimalAPI, DisplayName = "Subtitle Display")
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| class USubtitleDisplaySubsystem : public UGameInstanceSubsystem
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| {
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| GENERATED_BODY()
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| public:
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| DECLARE_EVENT_OneParam(USubtitleDisplaySubsystem, FDisplayFormatChangedEvent, const FSubtitleFormat& );
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| FDisplayFormatChangedEvent DisplayFormatChangedEvent;
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| public:
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| static UE_API USubtitleDisplaySubsystem* Get(const ULocalPlayer* LocalPlayer);
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| public:
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| UE_API USubtitleDisplaySubsystem();
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| UE_API virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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| UE_API virtual void Deinitialize() override;
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| UE_API void SetSubtitleDisplayOptions(const FSubtitleFormat& InOptions);
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| UE_API const FSubtitleFormat& GetSubtitleDisplayOptions() const;
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| private:
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| UPROPERTY()
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| FSubtitleFormat SubtitleFormat;
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| };
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| #undef UE_API
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