unitysamples / LyraStarterGame /Plugins /GameplayMessageRouter /Source /GameplayMessageNodes /GameplayMessageNodes.Build.cs
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| public class GameplayMessageNodes : ModuleRules | |
| { | |
| public GameplayMessageNodes(ReadOnlyTargetRules Target) : base(Target) | |
| { | |
| PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | |
| PrivateDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "Core", | |
| "CoreUObject", | |
| "Engine", | |
| "KismetCompiler", | |
| "PropertyEditor", | |
| "GameplayMessageRuntime", | |
| "UnrealEd" | |
| } | |
| ); | |
| PublicDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "BlueprintGraph", | |
| } | |
| ); | |
| PrivateIncludePaths.AddRange( | |
| new string[] | |
| { | |
| } | |
| ); | |
| PublicIncludePaths.AddRange( | |
| new string[] | |
| { | |
| } | |
| ); | |
| } | |
| } | |