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| #include "PocketCapture.h"
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| #include "Camera/CameraComponent.h"
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| #include "Camera/CameraTypes.h"
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| #include "Components/PrimitiveComponent.h"
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| #include "Components/SceneCaptureComponent.h"
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| #include "Components/SceneCaptureComponent2D.h"
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| #include "Engine/TextureRenderTarget2D.h"
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| #include "PocketCaptureSubsystem.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(PocketCapture)
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| class UWorld;
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| UPocketCapture::UPocketCapture()
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| {
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| }
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| void UPocketCapture::Initialize(UWorld* InWorld, int32 InRendererIndex)
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| {
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| PrivateWorld = InWorld;
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| RendererIndex = InRendererIndex;
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| CaptureComponent = NewObject<USceneCaptureComponent2D>(this, "Thumbnail_Capture_Component");
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| CaptureComponent->RegisterComponentWithWorld(InWorld);
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| CaptureComponent->bConsiderUnrenderedOpaquePixelAsFullyTranslucent = true;
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| CaptureComponent->PrimitiveRenderMode = ESceneCapturePrimitiveRenderMode::PRM_UseShowOnlyList;
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| CaptureComponent->bCaptureEveryFrame = false;
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| CaptureComponent->bCaptureOnMovement = false;
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| CaptureComponent->bAlwaysPersistRenderingState = true;
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| }
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| void UPocketCapture::Deinitialize()
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| {
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| CaptureComponent->UnregisterComponent();
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| }
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| void UPocketCapture::BeginDestroy()
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| {
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| Super::BeginDestroy();
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| if (CaptureComponent)
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| {
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| CaptureComponent->UnregisterComponent();
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| CaptureComponent = nullptr;
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| }
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| }
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| void UPocketCapture::SetRenderTargetSize(int32 Width, int32 Height)
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| {
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| if (SurfaceWidth != Width || SurfaceHeight != Height)
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| {
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| SurfaceWidth = Width;
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| SurfaceHeight = Height;
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| if (DiffuseRT)
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| {
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| DiffuseRT->ResizeTarget(SurfaceWidth, SurfaceHeight);
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| }
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| if (AlphaMaskRT)
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| {
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| AlphaMaskRT->ResizeTarget(SurfaceWidth, SurfaceHeight);
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| }
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| if (EffectsRT)
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| {
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| EffectsRT->ResizeTarget(SurfaceWidth, SurfaceHeight);
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| }
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| }
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| }
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| UTextureRenderTarget2D* UPocketCapture::GetOrCreateDiffuseRenderTarget()
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| {
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| if (DiffuseRT == nullptr)
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| {
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| DiffuseRT = NewObject<UTextureRenderTarget2D>(this, TEXT("ThumbnailRenderer_Diffuse"));
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| DiffuseRT->RenderTargetFormat = RTF_RGBA8;
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| DiffuseRT->InitAutoFormat(SurfaceWidth, SurfaceHeight);
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| DiffuseRT->UpdateResourceImmediate(true);
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| }
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| return DiffuseRT;
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| }
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| UTextureRenderTarget2D* UPocketCapture::GetOrCreateAlphaMaskRenderTarget()
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| {
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| if (AlphaMaskRT == nullptr)
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| {
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| AlphaMaskRT = NewObject<UTextureRenderTarget2D>(this, TEXT("ThumbnailRenderer_AlphaMask"));
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| AlphaMaskRT->RenderTargetFormat = RTF_R8;
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| AlphaMaskRT->InitAutoFormat(SurfaceWidth, SurfaceHeight);
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| AlphaMaskRT->UpdateResourceImmediate(true);
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| }
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| return AlphaMaskRT;
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| }
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| UTextureRenderTarget2D* UPocketCapture::GetOrCreateEffectsRenderTarget()
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| {
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| if (EffectsRT == nullptr)
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| {
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| EffectsRT = NewObject<UTextureRenderTarget2D>(this, TEXT("ThumbnailRenderer_Fx"));
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| EffectsRT->RenderTargetFormat = RTF_R8;
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| EffectsRT->InitAutoFormat(SurfaceWidth, SurfaceHeight);
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| EffectsRT->UpdateResourceImmediate(true);
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| }
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| return EffectsRT;
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| }
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| void UPocketCapture::SetCaptureTarget(AActor* InCaptureTarget)
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| {
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| CaptureTargetPtr = InCaptureTarget;
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| OnCaptureTargetChanged(InCaptureTarget);
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| }
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| void UPocketCapture::SetAlphaMaskedActors(const TArray<AActor*>& InCaptureTargets)
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| {
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| AlphaMaskActorPtrs.Reset();
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| for (AActor* CaptureTarget : InCaptureTargets)
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| {
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| AlphaMaskActorPtrs.Add(CaptureTarget);
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| }
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| }
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| UPocketCaptureSubsystem* UPocketCapture::GetThumbnailSystem() const
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| {
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| return CastChecked<UPocketCaptureSubsystem>(GetOuter());
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| }
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| TArray<UPrimitiveComponent*> UPocketCapture::GatherPrimitivesForCapture(const TArray<AActor*>& InCaptureActors) const
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| {
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| const bool bIncludeFromChildActors = true;
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| TArray<UPrimitiveComponent*> PrimitiveComponents;
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| for (AActor* CaptureActor : InCaptureActors)
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| {
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| TArray<UPrimitiveComponent*> ChildPrimitiveComponents;
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| CaptureActor->GetComponents(ChildPrimitiveComponents, bIncludeFromChildActors);
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| for (UPrimitiveComponent* ChildPrimitiveComponent : ChildPrimitiveComponents)
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| {
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| if (!ChildPrimitiveComponent->bHiddenInGame)
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| {
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| PrimitiveComponents.Add(ChildPrimitiveComponent);
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| }
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| }
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| }
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| return PrimitiveComponents;
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| }
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| bool UPocketCapture::CaptureScene(UTextureRenderTarget2D* InRenderTarget, const TArray<AActor*>& InCaptureActors, ESceneCaptureSource InCaptureSource, UMaterialInterface* OverrideMaterial)
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| {
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| if (InRenderTarget == nullptr)
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| {
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| return false;
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| }
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| if (AActor* CaptureTarget = CaptureTargetPtr.Get())
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| {
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| if (InCaptureActors.Num() > 0)
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| {
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| TArray<UPrimitiveComponent*> PrimitiveComponents = GatherPrimitivesForCapture(InCaptureActors);
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| GetThumbnailSystem()->StreamThisFrame(PrimitiveComponents);
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| TArray<UMaterialInterface*> OriginalMaterials;
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| if (OverrideMaterial)
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| {
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| for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents)
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| {
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| const int32 MaterialCount = PrimitiveComponent->GetNumMaterials();
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| for (int32 MaterialIndex = 0; MaterialIndex < MaterialCount; MaterialIndex++)
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| {
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| OriginalMaterials.Add(PrimitiveComponent->GetMaterial(MaterialIndex));
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| PrimitiveComponent->SetMaterial(MaterialIndex, OverrideMaterial);
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| }
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| }
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| }
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| UCameraComponent* Camera = CaptureTarget->FindComponentByClass<UCameraComponent>();
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| if (ensure(Camera))
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| {
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| CaptureComponent->ShowOnlyActors = InCaptureActors;
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| FMinimalViewInfo CaptureView;
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| Camera->GetCameraView(0, CaptureView);
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| CaptureComponent->TextureTarget = InRenderTarget;
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| CaptureComponent->PostProcessSettings = Camera->PostProcessSettings;
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| CaptureComponent->SetCameraView(CaptureView);
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| CaptureComponent->ShowFlags.SetDepthOfField(false);
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| CaptureComponent->ShowFlags.SetMotionBlur(false);
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| CaptureComponent->ShowFlags.SetScreenPercentage(false);
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| CaptureComponent->ShowFlags.SetScreenSpaceReflections(false);
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| CaptureComponent->ShowFlags.SetDistanceFieldAO(false);
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| CaptureComponent->ShowFlags.SetLensFlares(false);
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| CaptureComponent->ShowFlags.SetOnScreenDebug(false);
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| CaptureComponent->ShowFlags.SetColorGrading(false);
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| CaptureComponent->ShowFlags.SetCameraImperfections(false);
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| CaptureComponent->ShowFlags.SetVignette(false);
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| CaptureComponent->ShowFlags.SetGrain(false);
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| CaptureComponent->ShowFlags.SetSeparateTranslucency(false);
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| CaptureComponent->ShowFlags.SetScreenPercentage(false);
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| CaptureComponent->ShowFlags.SetScreenSpaceReflections(false);
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| CaptureComponent->ShowFlags.SetTemporalAA(false);
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| CaptureComponent->ShowFlags.SetAmbientOcclusion(false);
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| CaptureComponent->ShowFlags.SetIndirectLightingCache(false);
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| CaptureComponent->ShowFlags.SetLightShafts(false);
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| CaptureComponent->ShowFlags.SetPostProcessMaterial(false);
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| CaptureComponent->ShowFlags.SetHighResScreenshotMask(false);
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| CaptureComponent->ShowFlags.SetHMDDistortion(false);
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| CaptureComponent->ShowFlags.SetStereoRendering(false);
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| CaptureComponent->ShowFlags.SetVolumetricFog(false);
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| CaptureComponent->ShowFlags.SetVolumetricLightmap(false);
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| CaptureComponent->ShowFlags.SetSkyLighting(false);
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| CaptureComponent->CaptureSource = InCaptureSource;
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| CaptureComponent->ProfilingEventName = TEXT("Pocket Capture");
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| CaptureComponent->CaptureScene();
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| if (OriginalMaterials.Num() > 0)
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| {
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| int32 TotalMaterialIndex = 0;
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| for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents)
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| {
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| const int32 MaterialCount = PrimitiveComponent->GetNumMaterials();
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| for (int32 MaterialIndex = 0; MaterialIndex < MaterialCount; MaterialIndex++)
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| {
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| PrimitiveComponent->SetMaterial(MaterialIndex, OriginalMaterials[TotalMaterialIndex]);
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| TotalMaterialIndex++;
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| }
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| }
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| }
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| return true;
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| }
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| }
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| else
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| {
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| }
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| }
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| else
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| {
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| }
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| return false;
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| }
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| void UPocketCapture::CaptureDiffuse()
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| {
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| if (UTextureRenderTarget2D* RenderTarget = GetOrCreateDiffuseRenderTarget())
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| {
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| TArray<AActor*> CaptureActors;
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| if (AActor* CaptureTarget = CaptureTargetPtr.Get())
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| {
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| CaptureTarget->GetAttachedActors(CaptureActors);
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| CaptureActors.Add(CaptureTarget);
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| }
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| CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_FinalColorLDR, nullptr);
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| }
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| }
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| void UPocketCapture::CaptureAlphaMask()
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| {
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| if (UTextureRenderTarget2D* RenderTarget = GetOrCreateAlphaMaskRenderTarget())
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| {
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| TArray<AActor*> CaptureActors;
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| for (const TWeakObjectPtr<AActor>& AlphaMaskTargetPtr : AlphaMaskActorPtrs)
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| {
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| if (AActor* AlphaMaskTarget = AlphaMaskTargetPtr.Get())
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| {
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| CaptureActors.Add(AlphaMaskTarget);
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| }
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| }
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| CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_SceneColorHDR, AlphaMaskMaterial);
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| }
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| }
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| void UPocketCapture::CaptureEffects()
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| {
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| if (UTextureRenderTarget2D* RenderTarget = GetOrCreateEffectsRenderTarget())
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| {
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| ensure(false);
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| TArray<AActor*> CaptureActors;
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| CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_SceneColorHDR, EffectMaskMaterial);
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| }
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| }
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| void UPocketCapture::ReleaseResources()
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| {
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| if (DiffuseRT)
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| {
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| DiffuseRT->ReleaseResource();
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| }
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| if (AlphaMaskRT)
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| {
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| AlphaMaskRT->ReleaseResource();
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| }
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| if (EffectsRT)
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| {
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| EffectsRT->ReleaseResource();
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| }
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| }
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| void UPocketCapture::ReclaimResources()
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| {
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| if (DiffuseRT)
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| {
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| DiffuseRT->UpdateResource();
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| }
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| if (AlphaMaskRT)
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| {
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| AlphaMaskRT->UpdateResource();
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| }
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| if (EffectsRT)
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| {
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| EffectsRT->UpdateResource();
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| }
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| }
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| int32 UPocketCapture::GetRendererIndex() const
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| {
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| return RendererIndex;
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| }
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