| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UPocketLevelInstance* UPocketLevelSubsystem::GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint) | |
| { | |
| if (PocketLevel == nullptr) | |
| { | |
| return nullptr; | |
| } | |
| float VerticalBoundsOffset = 0; | |
| for (UPocketLevelInstance* Instance : PocketInstances) | |
| { | |
| if (Instance->LocalPlayer == LocalPlayer && Instance->PocketLevel == PocketLevel) | |
| { | |
| return Instance; | |
| } | |
| VerticalBoundsOffset += Instance->PocketLevel->Bounds.Z; | |
| } | |
| const FVector SpawnPoint = DesiredSpawnPoint + FVector(0, 0, VerticalBoundsOffset); | |
| UPocketLevelInstance* NewInstance = NewObject<UPocketLevelInstance>(this); | |
| NewInstance->Initialize(LocalPlayer, PocketLevel, SpawnPoint); | |
| PocketInstances.Add(NewInstance); | |
| return NewInstance; | |
| } | |