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| #pragma once
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| #include "GameFramework/Actor.h"
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| #include "PocketCapture.generated.h"
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| #define UE_API POCKETWORLDS_API
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| enum ESceneCaptureSource : int;
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| class UMaterialInterface;
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| class UPocketCaptureSubsystem;
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| class UPrimitiveComponent;
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| class USceneCaptureComponent2D;
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| class UTextureRenderTarget2D;
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| class UWorld;
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| struct FFrame;
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| UCLASS(MinimalAPI, Abstract, Within=PocketCaptureSubsystem, BlueprintType, Blueprintable)
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| class UPocketCapture : public UObject
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| {
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| GENERATED_BODY()
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| public:
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| UE_API UPocketCapture();
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| UE_API virtual void Initialize(UWorld* InWorld, int32 RendererIndex);
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| UE_API virtual void Deinitialize();
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| UE_API virtual void BeginDestroy() override;
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| UFUNCTION(BlueprintCallable)
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| UE_API void SetRenderTargetSize(int32 Width, int32 Height);
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| UFUNCTION(BlueprintCallable)
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| UE_API UTextureRenderTarget2D* GetOrCreateDiffuseRenderTarget();
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| UFUNCTION(BlueprintCallable)
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| UE_API UTextureRenderTarget2D* GetOrCreateAlphaMaskRenderTarget();
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| UFUNCTION(BlueprintCallable)
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| UE_API UTextureRenderTarget2D* GetOrCreateEffectsRenderTarget();
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| UFUNCTION(BlueprintCallable)
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| UE_API void SetCaptureTarget(AActor* InCaptureTarget);
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| UFUNCTION(BlueprintCallable)
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| UE_API void SetAlphaMaskedActors(const TArray<AActor*>& InCaptureTarget);
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| UFUNCTION(BlueprintCallable)
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| UE_API void CaptureDiffuse();
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| UFUNCTION(BlueprintCallable)
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| UE_API void CaptureAlphaMask();
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| UFUNCTION(BlueprintCallable)
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| UE_API void CaptureEffects();
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| UFUNCTION(BlueprintCallable)
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| UE_API virtual void ReleaseResources();
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| UFUNCTION(BlueprintCallable)
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| UE_API virtual void ReclaimResources();
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| UFUNCTION(BlueprintCallable)
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| UE_API int32 GetRendererIndex() const;
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| protected:
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| AActor* GetCaptureTarget() const { return CaptureTargetPtr.Get(); }
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| virtual void OnCaptureTargetChanged(AActor* InCaptureTarget) {}
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| UE_API bool CaptureScene(UTextureRenderTarget2D* InRenderTarget, const TArray<AActor*>& InCaptureActors, ESceneCaptureSource CaptureSource, UMaterialInterface* OverrideMaterial);
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| protected:
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| UE_API TArray<UPrimitiveComponent*> GatherPrimitivesForCapture(const TArray<AActor*>& InCaptureActors) const;
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| UE_API UPocketCaptureSubsystem* GetThumbnailSystem() const;
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| protected:
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| UPROPERTY(EditDefaultsOnly)
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| TObjectPtr<UMaterialInterface> AlphaMaskMaterial;
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| UPROPERTY(EditDefaultsOnly)
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| TObjectPtr<UMaterialInterface> EffectMaskMaterial;
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| protected:
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| UPROPERTY(Transient)
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| TObjectPtr<UWorld> PrivateWorld;
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| UPROPERTY(Transient)
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| int32 RendererIndex = INDEX_NONE;
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| UPROPERTY(VisibleAnywhere)
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| int32 SurfaceWidth = 1;
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| UPROPERTY(VisibleAnywhere)
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| int32 SurfaceHeight = 1;
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| UPROPERTY(VisibleAnywhere)
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| TObjectPtr<UTextureRenderTarget2D> DiffuseRT;
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| UPROPERTY(VisibleAnywhere)
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| TObjectPtr<UTextureRenderTarget2D> AlphaMaskRT;
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| UPROPERTY(VisibleAnywhere)
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| TObjectPtr<UTextureRenderTarget2D> EffectsRT;
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| UPROPERTY(VisibleAnywhere)
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| TObjectPtr<USceneCaptureComponent2D> CaptureComponent;
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| UPROPERTY(VisibleAnywhere)
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| TWeakObjectPtr<AActor> CaptureTargetPtr;
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| UPROPERTY(VisibleAnywhere)
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| TArray<TWeakObjectPtr<AActor>> AlphaMaskActorPtrs;
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| };
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| #undef UE_API
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