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| #pragma once
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| #include "GameplayTagContainer.h"
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| #include "Kismet/BlueprintFunctionLibrary.h"
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| #include "Subsystems/WorldSubsystem.h"
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| #include "UIExtensionSystem.generated.h"
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| #define UE_API UIEXTENSION_API
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| class UUIExtensionSubsystem;
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| struct FUIExtensionRequest;
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| template <typename T> class TSubclassOf;
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| class FSubsystemCollectionBase;
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| class UUserWidget;
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| struct FFrame;
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| UENUM(BlueprintType)
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| enum class EUIExtensionPointMatch : uint8
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| {
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| ExactMatch,
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| PartialMatch
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| };
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| UENUM(BlueprintType)
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| enum class EUIExtensionAction : uint8
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| {
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| Added,
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| Removed
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| };
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| DECLARE_DELEGATE_TwoParams(FExtendExtensionPointDelegate, EUIExtensionAction Action, const FUIExtensionRequest& Request);
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| |
| |
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| struct FUIExtension : TSharedFromThis<FUIExtension>
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| {
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| public:
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| FGameplayTag ExtensionPointTag;
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| int32 Priority = INDEX_NONE;
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| TWeakObjectPtr<UObject> ContextObject;
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| TObjectPtr<UObject> Data = nullptr;
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| };
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| |
| |
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| struct FUIExtensionPoint : TSharedFromThis<FUIExtensionPoint>
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| {
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| public:
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| FGameplayTag ExtensionPointTag;
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| TWeakObjectPtr<UObject> ContextObject;
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| EUIExtensionPointMatch ExtensionPointTagMatchType = EUIExtensionPointMatch::ExactMatch;
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| TArray<TObjectPtr<UClass>> AllowedDataClasses;
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| FExtendExtensionPointDelegate Callback;
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| bool DoesExtensionPassContract(const FUIExtension* Extension) const;
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| };
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| |
| |
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| USTRUCT(BlueprintType)
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| struct FUIExtensionPointHandle
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| {
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| GENERATED_BODY()
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| public:
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| FUIExtensionPointHandle() {}
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| UE_API void Unregister();
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| bool IsValid() const { return DataPtr.IsValid(); }
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| bool operator==(const FUIExtensionPointHandle& Other) const { return DataPtr == Other.DataPtr; }
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| bool operator!=(const FUIExtensionPointHandle& Other) const { return !operator==(Other); }
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| friend uint32 GetTypeHash(const FUIExtensionPointHandle& Handle)
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| {
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| return PointerHash(Handle.DataPtr.Get());
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| }
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| private:
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| TWeakObjectPtr<UUIExtensionSubsystem> ExtensionSource;
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| TSharedPtr<FUIExtensionPoint> DataPtr;
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| friend UUIExtensionSubsystem;
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| FUIExtensionPointHandle(UUIExtensionSubsystem* InExtensionSource, const TSharedPtr<FUIExtensionPoint>& InDataPtr) : ExtensionSource(InExtensionSource), DataPtr(InDataPtr) {}
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| };
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| template<>
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| struct TStructOpsTypeTraits<FUIExtensionPointHandle> : public TStructOpsTypeTraitsBase2<FUIExtensionPointHandle>
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| {
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| enum
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| {
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| WithCopy = true,
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| WithIdenticalViaEquality = true,
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| };
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| };
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| |
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| USTRUCT(BlueprintType)
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| struct FUIExtensionHandle
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| {
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| GENERATED_BODY()
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| public:
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| FUIExtensionHandle() {}
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| UE_API void Unregister();
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| bool IsValid() const { return DataPtr.IsValid(); }
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| bool operator==(const FUIExtensionHandle& Other) const { return DataPtr == Other.DataPtr; }
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| bool operator!=(const FUIExtensionHandle& Other) const { return !operator==(Other); }
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| friend FORCEINLINE uint32 GetTypeHash(FUIExtensionHandle Handle)
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| {
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| return PointerHash(Handle.DataPtr.Get());
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| }
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| private:
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| TWeakObjectPtr<UUIExtensionSubsystem> ExtensionSource;
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| TSharedPtr<FUIExtension> DataPtr;
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| friend UUIExtensionSubsystem;
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| FUIExtensionHandle(UUIExtensionSubsystem* InExtensionSource, const TSharedPtr<FUIExtension>& InDataPtr) : ExtensionSource(InExtensionSource), DataPtr(InDataPtr) {}
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| };
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| template<>
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| struct TStructOpsTypeTraits<FUIExtensionHandle> : public TStructOpsTypeTraitsBase2<FUIExtensionHandle>
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| {
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| enum
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| {
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| WithCopy = true,
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| WithIdenticalViaEquality = true,
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| };
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| };
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| |
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| USTRUCT(BlueprintType)
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| struct FUIExtensionRequest
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| FUIExtensionHandle ExtensionHandle;
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| FGameplayTag ExtensionPointTag;
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| int32 Priority = INDEX_NONE;
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| TObjectPtr<UObject> Data = nullptr;
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| TObjectPtr<UObject> ContextObject = nullptr;
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| };
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| DECLARE_DYNAMIC_DELEGATE_TwoParams(FExtendExtensionPointDynamicDelegate, EUIExtensionAction, Action, const FUIExtensionRequest&, ExtensionRequest);
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| |
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| UCLASS(MinimalAPI)
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| class UUIExtensionSubsystem : public UWorldSubsystem
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| {
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| GENERATED_BODY()
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| public:
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| UE_API FUIExtensionPointHandle RegisterExtensionPoint(const FGameplayTag& ExtensionPointTag, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray<UClass*>& AllowedDataClasses, FExtendExtensionPointDelegate ExtensionCallback);
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| UE_API FUIExtensionPointHandle RegisterExtensionPointForContext(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray<UClass*>& AllowedDataClasses, FExtendExtensionPointDelegate ExtensionCallback);
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| UE_API FUIExtensionHandle RegisterExtensionAsWidget(const FGameplayTag& ExtensionPointTag, TSubclassOf<UUserWidget> WidgetClass, int32 Priority);
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| UE_API FUIExtensionHandle RegisterExtensionAsWidgetForContext(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, TSubclassOf<UUserWidget> WidgetClass, int32 Priority);
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| UE_API FUIExtensionHandle RegisterExtensionAsData(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, UObject* Data, int32 Priority);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension")
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| UE_API void UnregisterExtension(const FUIExtensionHandle& ExtensionHandle);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension")
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| UE_API void UnregisterExtensionPoint(const FUIExtensionPointHandle& ExtensionPointHandle);
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| static UE_API void AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector);
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| protected:
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| UE_API virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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| UE_API virtual void Deinitialize() override;
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| UE_API void NotifyExtensionPointOfExtensions(TSharedPtr<FUIExtensionPoint>& ExtensionPoint);
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| UE_API void NotifyExtensionPointsOfExtension(EUIExtensionAction Action, TSharedPtr<FUIExtension>& Extension);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="UI Extension", meta = (DisplayName = "Register Extension Point"))
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| UE_API FUIExtensionPointHandle K2_RegisterExtensionPoint(FGameplayTag ExtensionPointTag, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray<UClass*>& AllowedDataClasses, FExtendExtensionPointDynamicDelegate ExtensionCallback);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension", meta = (DisplayName = "Register Extension (Widget)"))
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| UE_API FUIExtensionHandle K2_RegisterExtensionAsWidget(FGameplayTag ExtensionPointTag, TSubclassOf<UUserWidget> WidgetClass, int32 Priority = -1);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension", meta = (DisplayName = "Register Extension (Widget For Context)"))
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| UE_API FUIExtensionHandle K2_RegisterExtensionAsWidgetForContext(FGameplayTag ExtensionPointTag, TSubclassOf<UUserWidget> WidgetClass, UObject* ContextObject, int32 Priority = -1);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="UI Extension", meta = (DisplayName = "Register Extension (Data)"))
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| UE_API FUIExtensionHandle K2_RegisterExtensionAsData(FGameplayTag ExtensionPointTag, UObject* Data, int32 Priority = -1);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="UI Extension", meta = (DisplayName = "Register Extension (Data For Context)"))
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| UE_API FUIExtensionHandle K2_RegisterExtensionAsDataForContext(FGameplayTag ExtensionPointTag, UObject* ContextObject, UObject* Data, int32 Priority = -1);
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| UE_API FUIExtensionRequest CreateExtensionRequest(const TSharedPtr<FUIExtension>& Extension);
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| private:
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| typedef TArray<TSharedPtr<FUIExtensionPoint>> FExtensionPointList;
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| TMap<FGameplayTag, FExtensionPointList> ExtensionPointMap;
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| typedef TArray<TSharedPtr<FUIExtension>> FExtensionList;
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| TMap<FGameplayTag, FExtensionList> ExtensionMap;
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| };
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| UCLASS(MinimalAPI)
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| class UUIExtensionHandleFunctions : public UBlueprintFunctionLibrary
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| {
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| GENERATED_BODY()
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| public:
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| UUIExtensionHandleFunctions() { }
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension")
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| static UE_API void Unregister(UPARAM(ref) FUIExtensionHandle& Handle);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension")
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| static UE_API bool IsValid(UPARAM(ref) FUIExtensionHandle& Handle);
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| };
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| UCLASS(MinimalAPI)
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| class UUIExtensionPointHandleFunctions : public UBlueprintFunctionLibrary
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| {
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| GENERATED_BODY()
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| public:
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| UUIExtensionPointHandleFunctions() { }
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension")
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| static UE_API void Unregister(UPARAM(ref) FUIExtensionPointHandle& Handle);
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| UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension")
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| static UE_API bool IsValid(UPARAM(ref) FUIExtensionPointHandle& Handle);
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| };
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| #undef UE_API
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