| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| using System.Collections.Generic; | |
| public class LyraEditorTarget : TargetRules | |
| { | |
| public LyraEditorTarget(TargetInfo Target) : base(Target) | |
| { | |
| Type = TargetType.Editor; | |
| ExtraModuleNames.AddRange(new string[] { "LyraGame", "LyraEditor" }); | |
| if (!bBuildAllModules) | |
| { | |
| NativePointerMemberBehaviorOverride = PointerMemberBehavior.Disallow; | |
| } | |
| LyraGameTarget.ApplySharedLyraTargetSettings(this); | |
| // This is used for touch screen development along with the "Unreal Remote 2" app | |
| EnablePlugins.Add("RemoteSession"); | |
| } | |
| } | |