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| #include "LyraEditor.h"
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| #include "AbilitySystemGlobals.h"
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| #include "DataValidationModule.h"
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| #include "Development/LyraDeveloperSettings.h"
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| #include "Editor/UnrealEdEngine.h"
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| #include "Engine/GameInstance.h"
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| #include "Framework/Application/SlateApplication.h"
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| #include "Framework/MultiBox/MultiBoxBuilder.h"
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| #include "GameEditorStyle.h"
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| #include "GameModes/LyraExperienceManager.h"
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| #include "GameplayAbilitiesEditorModule.h"
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| #include "GameplayCueInterface.h"
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| #include "GameplayCueNotify_Burst.h"
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| #include "GameplayCueNotify_BurstLatent.h"
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| #include "GameplayCueNotify_Looping.h"
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| #include "Private/AssetTypeActions_LyraContextEffectsLibrary.h"
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| #include "ToolMenu.h"
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| #include "ToolMenus.h"
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| #include "UObject/UObjectIterator.h"
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| #include "UnrealEdGlobals.h"
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| #include "Validation/EditorValidator.h"
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|
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| class SWidget;
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| #define LOCTEXT_NAMESPACE "LyraEditor"
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| DEFINE_LOG_CATEGORY(LogLyraEditor);
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| static void GetGameplayCueDefaultClasses(TArray<UClass*>& Classes)
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| {
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| Classes.Empty();
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| Classes.Add(UGameplayCueNotify_Burst::StaticClass());
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| Classes.Add(AGameplayCueNotify_BurstLatent::StaticClass());
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| Classes.Add(AGameplayCueNotify_Looping::StaticClass());
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| }
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| static void GetGameplayCueInterfaceClasses(TArray<UClass*>& Classes)
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| {
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| Classes.Empty();
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| for (UClass* Class : TObjectRange<UClass>())
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| {
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| if (Class->IsChildOf<AActor>() && Class->ImplementsInterface(UGameplayCueInterface::StaticClass()))
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| {
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| Classes.Add(Class);
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| }
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| }
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| }
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| static FString GetGameplayCuePath(FString GameplayCueTag)
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| {
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| FString Path = FString(TEXT("/Game"));
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| if (IGameplayAbilitiesModule::IsAvailable())
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| {
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| IGameplayAbilitiesModule& GameplayAbilitiesModule = IGameplayAbilitiesModule::Get();
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| if (GameplayAbilitiesModule.IsAbilitySystemGlobalsAvailable())
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| {
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| UAbilitySystemGlobals* AbilitySystemGlobals = GameplayAbilitiesModule.GetAbilitySystemGlobals();
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| check(AbilitySystemGlobals);
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| TArray<FString> GetGameplayCueNotifyPaths = AbilitySystemGlobals->GetGameplayCueNotifyPaths();
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| if (GetGameplayCueNotifyPaths.Num() > 0)
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| {
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| Path = GetGameplayCueNotifyPaths[0];
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| }
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| }
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| }
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| GameplayCueTag.RemoveFromStart(TEXT("GameplayCue."));
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| FString NewDefaultPathName = FString::Printf(TEXT("%s/GCN_%s"), *Path, *GameplayCueTag);
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| return NewDefaultPathName;
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| }
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| static bool HasPlayWorld()
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| {
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| return GEditor->PlayWorld != nullptr;
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| }
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| static bool HasNoPlayWorld()
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| {
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| return !HasPlayWorld();
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| }
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| static bool HasPlayWorldAndRunning()
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| {
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| return HasPlayWorld() && !GUnrealEd->PlayWorld->bDebugPauseExecution;
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| }
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| static void OpenCommonMap_Clicked(const FString MapPath)
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| {
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| if (ensure(MapPath.Len()))
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| {
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| GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(MapPath);
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| }
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| }
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| static bool CanShowCommonMaps()
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| {
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| return HasNoPlayWorld() && !GetDefault<ULyraDeveloperSettings>()->CommonEditorMaps.IsEmpty();
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| }
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| static TSharedRef<SWidget> GetCommonMapsDropdown()
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| {
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| FMenuBuilder MenuBuilder(true, nullptr);
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| for (const FSoftObjectPath& Path : GetDefault<ULyraDeveloperSettings>()->CommonEditorMaps)
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| {
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| if (!Path.IsValid())
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| {
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| continue;
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| }
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| const FText DisplayName = FText::FromString(Path.GetAssetName());
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| MenuBuilder.AddMenuEntry(
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| DisplayName,
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| LOCTEXT("CommonPathDescription", "Opens this map in the editor"),
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| FSlateIcon(),
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| FUIAction(
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| FExecuteAction::CreateStatic(&OpenCommonMap_Clicked, Path.ToString()),
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| FCanExecuteAction::CreateStatic(&HasNoPlayWorld),
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| FIsActionChecked(),
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| FIsActionButtonVisible::CreateStatic(&HasNoPlayWorld)
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| )
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| );
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| }
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| return MenuBuilder.MakeWidget();
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| }
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| static void CheckGameContent_Clicked()
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| {
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| UEditorValidator::ValidateCheckedOutContent(true, EDataValidationUsecase::Manual);
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| }
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| static void RegisterGameEditorMenus()
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| {
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| UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar.PlayToolBar");
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| FToolMenuSection& Section = Menu->AddSection("PlayGameExtensions", TAttribute<FText>(), FToolMenuInsert("Play", EToolMenuInsertType::After));
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| FToolMenuEntry CheckContentEntry = FToolMenuEntry::InitToolBarButton(
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| "CheckContent",
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| FUIAction(
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| FExecuteAction::CreateStatic(&CheckGameContent_Clicked),
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| FCanExecuteAction::CreateStatic(&HasNoPlayWorld),
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| FIsActionChecked(),
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| FIsActionButtonVisible::CreateStatic(&HasNoPlayWorld)),
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| LOCTEXT("CheckContentButton", "Check Content"),
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| LOCTEXT("CheckContentDescription", "Runs the Content Validation job on all checked out assets to look for warnings and errors"),
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| FSlateIcon(FGameEditorStyle::GetStyleSetName(), "GameEditor.CheckContent")
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| );
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| CheckContentEntry.StyleNameOverride = "CalloutToolbar";
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| Section.AddEntry(CheckContentEntry);
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| FToolMenuEntry CommonMapEntry = FToolMenuEntry::InitComboButton(
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| "CommonMapOptions",
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| FUIAction(
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| FExecuteAction(),
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| FCanExecuteAction::CreateStatic(&HasNoPlayWorld),
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| FIsActionChecked(),
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| FIsActionButtonVisible::CreateStatic(&CanShowCommonMaps)),
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| FOnGetContent::CreateStatic(&GetCommonMapsDropdown),
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| LOCTEXT("CommonMaps_Label", "Common Maps"),
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| LOCTEXT("CommonMaps_ToolTip", "Some commonly desired maps while using the editor"),
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| FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.Level")
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| );
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| CommonMapEntry.StyleNameOverride = "CalloutToolbar";
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| Section.AddEntry(CommonMapEntry);
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| }
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| |
| |
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| class FLyraEditorModule : public FDefaultGameModuleImpl
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| {
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| typedef FLyraEditorModule ThisClass;
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| virtual void StartupModule() override
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| {
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| FGameEditorStyle::Initialize();
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| if (!IsRunningGame())
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| {
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| FModuleManager::Get().OnModulesChanged().AddRaw(this, &FLyraEditorModule::ModulesChangedCallback);
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| BindGameplayAbilitiesEditorDelegates();
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| if (FSlateApplication::IsInitialized())
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| {
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| ToolMenusHandle = UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateStatic(&RegisterGameEditorMenus));
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| }
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| FEditorDelegates::BeginPIE.AddRaw(this, &ThisClass::OnBeginPIE);
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| FEditorDelegates::EndPIE.AddRaw(this, &ThisClass::OnEndPIE);
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| }
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| {
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| IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
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| TSharedRef<FAssetTypeActions_LyraContextEffectsLibrary> AssetAction = MakeShared<FAssetTypeActions_LyraContextEffectsLibrary>();
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| LyraContextEffectsLibraryAssetAction = AssetAction;
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| AssetTools.RegisterAssetTypeActions(AssetAction);
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| }
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| }
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| void OnBeginPIE(bool bIsSimulating)
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| {
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| ULyraExperienceManager* ExperienceManager = GEngine->GetEngineSubsystem<ULyraExperienceManager>();
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| check(ExperienceManager);
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| ExperienceManager->OnPlayInEditorBegun();
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| }
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| void OnEndPIE(bool bIsSimulating)
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| {
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| }
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| virtual void ShutdownModule() override
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| {
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|
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| {
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| FAssetToolsModule* AssetToolsModule = FModuleManager::GetModulePtr<FAssetToolsModule>("AssetTools");
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| TSharedPtr<IAssetTypeActions> AssetAction = LyraContextEffectsLibraryAssetAction.Pin();
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| if (AssetToolsModule && AssetAction)
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| {
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| AssetToolsModule->Get().UnregisterAssetTypeActions(AssetAction.ToSharedRef());
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| }
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| }
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| FEditorDelegates::BeginPIE.RemoveAll(this);
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| FEditorDelegates::EndPIE.RemoveAll(this);
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| if (UObjectInitialized() && ToolMenusHandle.IsValid())
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| {
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| UToolMenus::UnRegisterStartupCallback(ToolMenusHandle);
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| }
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| UnbindGameplayAbilitiesEditorDelegates();
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| FModuleManager::Get().OnModulesChanged().RemoveAll(this);
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| FGameEditorStyle::Shutdown();
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| }
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| protected:
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| static void BindGameplayAbilitiesEditorDelegates()
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| {
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| IGameplayAbilitiesEditorModule& GameplayAbilitiesEditorModule = IGameplayAbilitiesEditorModule::Get();
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| GameplayAbilitiesEditorModule.GetGameplayCueNotifyClassesDelegate().BindStatic(&GetGameplayCueDefaultClasses);
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| GameplayAbilitiesEditorModule.GetGameplayCueInterfaceClassesDelegate().BindStatic(&GetGameplayCueInterfaceClasses);
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| GameplayAbilitiesEditorModule.GetGameplayCueNotifyPathDelegate().BindStatic(&GetGameplayCuePath);
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| }
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| static void UnbindGameplayAbilitiesEditorDelegates()
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| {
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| if (IGameplayAbilitiesEditorModule::IsAvailable())
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| {
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| IGameplayAbilitiesEditorModule& GameplayAbilitiesEditorModule = IGameplayAbilitiesEditorModule::Get();
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| GameplayAbilitiesEditorModule.GetGameplayCueNotifyClassesDelegate().Unbind();
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| GameplayAbilitiesEditorModule.GetGameplayCueInterfaceClassesDelegate().Unbind();
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| GameplayAbilitiesEditorModule.GetGameplayCueNotifyPathDelegate().Unbind();
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| }
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| }
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| void ModulesChangedCallback(FName ModuleThatChanged, EModuleChangeReason ReasonForChange)
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| {
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| if ((ReasonForChange == EModuleChangeReason::ModuleLoaded) && (ModuleThatChanged.ToString() == TEXT("GameplayAbilitiesEditor")))
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| {
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| BindGameplayAbilitiesEditorDelegates();
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| }
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| }
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| private:
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| TWeakPtr<IAssetTypeActions> LyraContextEffectsLibraryAssetAction;
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| FDelegateHandle ToolMenusHandle;
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| };
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| IMPLEMENT_MODULE(FLyraEditorModule, LyraEditor);
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| #undef LOCTEXT_NAMESPACE
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