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| #include "GameEditorStyle.h"
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| #include "Brushes/SlateImageBrush.h"
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| #include "Misc/Paths.h"
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| #include "Styling/SlateStyle.h"
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| #include "Styling/SlateStyleRegistry.h"
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| TSharedPtr< FSlateStyleSet > FGameEditorStyle::StyleInstance = nullptr;
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| void FGameEditorStyle::Initialize()
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| {
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| if ( !StyleInstance.IsValid() )
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| {
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| StyleInstance = Create();
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| FSlateStyleRegistry::RegisterSlateStyle( *StyleInstance );
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| }
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| }
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| void FGameEditorStyle::Shutdown()
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| {
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| FSlateStyleRegistry::UnRegisterSlateStyle( *StyleInstance );
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| ensure( StyleInstance.IsUnique() );
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| StyleInstance.Reset();
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| }
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| FName FGameEditorStyle::GetStyleSetName()
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| {
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| static FName StyleSetName(TEXT("GameEditorStyle"));
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| return StyleSetName;
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| }
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| #define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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| #define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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| #define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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| #define GAME_IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::ProjectContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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| #define GAME_IMAGE_BRUSH_SVG( RelativePath, ... ) FSlateVectorImageBrush( FPaths::ProjectContentDir() / "Editor/Slate"/ RelativePath + TEXT(".svg"), __VA_ARGS__ )
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| TSharedRef< FSlateStyleSet > FGameEditorStyle::Create()
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| {
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| TSharedRef<FSlateStyleSet> StyleRef = MakeShareable(new FSlateStyleSet(FGameEditorStyle::GetStyleSetName()));
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| StyleRef->SetContentRoot(FPaths::EngineContentDir() / TEXT("Editor/Slate"));
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| StyleRef->SetCoreContentRoot(FPaths::EngineContentDir() / TEXT("Slate"));
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| FSlateStyleSet& Style = StyleRef.Get();
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| const FVector2D Icon16x16(16.0f, 16.0f);
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| const FVector2D Icon20x20(20.0f, 20.0f);
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| const FVector2D Icon40x40(40.0f, 40.0f);
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| const FVector2D Icon64x64(64.0f, 64.0f);
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| {
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| Style.Set("GameEditor.CheckContent", new GAME_IMAGE_BRUSH_SVG("Icons/CheckContent", Icon20x20));
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| }
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| return StyleRef;
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| }
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| #undef IMAGE_BRUSH
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| #undef BOX_BRUSH
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| #undef BORDER_BRUSH
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| const ISlateStyle& FGameEditorStyle::Get()
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| {
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| return *StyleInstance;
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| }
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