| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FFeedbackContext; | |
| class UClass; | |
| class UObject; | |
| ULyraContextEffectsLibraryFactory::ULyraContextEffectsLibraryFactory(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| SupportedClass = ULyraContextEffectsLibrary::StaticClass(); | |
| bCreateNew = true; | |
| bEditorImport = false; | |
| bEditAfterNew = true; | |
| } | |
| UObject* ULyraContextEffectsLibraryFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) | |
| { | |
| ULyraContextEffectsLibrary* LyraContextEffectsLibrary = NewObject<ULyraContextEffectsLibrary>(InParent, Name, Flags); | |
| return LyraContextEffectsLibrary; | |
| } | |