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| #include "EditorValidator.h"
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|
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| #include "AssetRegistry/ARFilter.h"
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| #include "AssetRegistry/AssetRegistryModule.h"
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| #include "Blueprint/BlueprintSupport.h"
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| #include "Editor.h"
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| #include "EditorValidatorSubsystem.h"
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| #include "Engine/BlueprintCore.h"
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| #include "ISourceControlModule.h"
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| #include "ISourceControlProvider.h"
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| #include "Logging/MessageLog.h"
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| #include "LyraEditor.h"
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| #include "Misc/ConfigCacheIni.h"
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| #include "Misc/MessageDialog.h"
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| #include "Misc/PackageName.h"
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| #include "Misc/ScopedSlowTask.h"
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| #include "Settings/ProjectPackagingSettings.h"
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| #include "ShaderCompiler.h"
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| #include "SourceCodeNavigation.h"
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| #include "SourceControlOperations.h"
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| #include "Stats/StatsMisc.h"
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| #include "StudioTelemetry.h"
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| #include "UObject/UObjectIterator.h"
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|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(EditorValidator)
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|
|
| #define LOCTEXT_NAMESPACE "EditorValidator"
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|
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| int32 GMaxAssetsChangedByAHeader = 200;
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| static FAutoConsoleVariableRef CVarMaxAssetsChangedByAHeader(TEXT("EditorValidator.MaxAssetsChangedByAHeader"), GMaxAssetsChangedByAHeader, TEXT("The maximum number of assets to check for content validation based on a single header change."), ECVF_Default);
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|
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| bool UEditorValidator::bAllowFullValidationInEditor = false;
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| TArray<FString> FLyraValidationMessageGatherer::IgnorePatterns;
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|
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| UEditorValidator::UEditorValidator()
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| : Super()
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| {
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| }
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|
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| void UEditorValidator::ValidateCheckedOutContent(bool bInteractive, const EDataValidationUsecase InValidationUsecase)
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| {
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| if (FStudioTelemetry::IsAvailable())
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| {
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| FStudioTelemetry::Get().RecordEvent(TEXT("ValidateContent"));
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| }
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|
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| FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
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| if (AssetRegistryModule.Get().IsLoadingAssets())
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| {
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| if (bInteractive)
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| {
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| FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("DiscoveringAssets", "Still discovering assets. Try again once it is complete."));
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| }
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| else
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| {
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| UE_LOG(LogLyraEditor, Display, TEXT("Could not run ValidateCheckedOutContent because asset discovery was still being done."));
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| }
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| return;
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| }
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| TArray<FString> ChangedPackageNames;
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| TArray<FString> DeletedPackageNames;
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| ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
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| if (ISourceControlModule::Get().IsEnabled())
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| {
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|
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| TSharedRef<FUpdateStatus, ESPMode::ThreadSafe> UpdateStatusOperation = ISourceControlOperation::Create<FUpdateStatus>();
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| UpdateStatusOperation->SetGetOpenedOnly(true);
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| SourceControlProvider.Execute(UpdateStatusOperation, EConcurrency::Synchronous);
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|
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| TArray<FSourceControlStateRef> CheckedOutFiles = SourceControlProvider.GetCachedStateByPredicate(
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| [](const FSourceControlStateRef& State) { return State->IsCheckedOut() || State->IsAdded() || State->IsDeleted(); }
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| );
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| for (const FSourceControlStateRef& FileState : CheckedOutFiles)
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| {
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| FString Filename = FileState->GetFilename();
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| if (FPackageName::IsPackageFilename(Filename))
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| {
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|
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| FString PackageName;
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| if (FPackageName::TryConvertFilenameToLongPackageName(Filename, PackageName))
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| {
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| if (FileState->IsDeleted())
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| {
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| DeletedPackageNames.Add(PackageName);
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| }
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| else
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| {
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| ChangedPackageNames.Add(PackageName);
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| }
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| }
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| }
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| else if (Filename.EndsWith(TEXT(".h")))
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| {
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|
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| UEditorValidator::GetChangedAssetsForCode(AssetRegistryModule.Get(), Filename, ChangedPackageNames);
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| }
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| }
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| }
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| bool bAnyIssuesFound = false;
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| TArray<FString> AllWarningsAndErrors;
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| {
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| if (bInteractive)
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| {
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| bAllowFullValidationInEditor = true;
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|
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|
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| if (GShaderCompilingManager)
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| {
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| FScopedSlowTask SlowTask(0.f, LOCTEXT("CompilingShadersBeforeCheckingContentTask", "Finishing shader compiles before checking content..."));
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| SlowTask.MakeDialog();
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| GShaderCompilingManager->FinishAllCompilation();
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| }
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| }
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| {
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| FScopedSlowTask SlowTask(0.f, LOCTEXT("CheckingContentTask", "Checking content..."));
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| SlowTask.MakeDialog();
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| if (!ValidatePackages(ChangedPackageNames, DeletedPackageNames, 2000, AllWarningsAndErrors, InValidationUsecase))
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| {
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| bAnyIssuesFound = true;
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| }
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| }
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| if (bInteractive)
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| {
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| bAllowFullValidationInEditor = false;
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| }
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| }
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|
|
| {
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| FLyraValidationMessageGatherer ScopedMessageGatherer;
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| if (!ValidateProjectSettings())
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| {
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| bAnyIssuesFound = true;
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| }
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| AllWarningsAndErrors.Append(ScopedMessageGatherer.GetAllWarningsAndErrors());
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| }
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|
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| if (bInteractive)
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| {
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| const bool bAtLeastOneMessage = (AllWarningsAndErrors.Num() != 0);
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| if (bAtLeastOneMessage)
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| {
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| FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ContentValidationFailed", "!!!!!!! Your checked out content has issues. Don't submit until they are fixed !!!!!!!\r\n\r\nSee the MessageLog and OutputLog for details"));
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| }
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| else if (bAnyIssuesFound)
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| {
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| FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ContentValidationFailedWithNoMessages", "No errors or warnings were found, but there was an error return code. Look in the OutputLog and log file for details. You may need engineering help."));
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| }
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| else
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| {
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| FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ContentValidationPassed", "All checked out content passed. Nice job."));
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| }
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| }
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| }
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| bool UEditorValidator::ValidatePackages(const TArray<FString>& ExistingPackageNames, const TArray<FString>& DeletedPackageNames, int32 MaxPackagesToLoad, TArray<FString>& OutAllWarningsAndErrors, const EDataValidationUsecase InValidationUsecase)
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| {
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| bool bAnyIssuesFound = false;
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|
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| FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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| IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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|
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| TArray<FString> AllPackagesToValidate = ExistingPackageNames;
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| for (const FString& DeletedPackageName : DeletedPackageNames)
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| {
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| UE_LOG(LogLyraEditor, Display, TEXT("Adding referencers for deleted package %s to be verified"), *DeletedPackageName);
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| TArray<FName> PackageReferencers;
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| AssetRegistry.GetReferencers(FName(*DeletedPackageName), PackageReferencers, UE::AssetRegistry::EDependencyCategory::Package);
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| for (const FName& Referencer : PackageReferencers)
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| {
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| const FString ReferencerString = Referencer.ToString();
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| if (!DeletedPackageNames.Contains(ReferencerString) && !IsInUncookedFolder(ReferencerString))
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| {
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| UE_LOG(LogLyraEditor, Display, TEXT(" Deleted package referencer %s was added to the queue to be verified"), *ReferencerString);
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| AllPackagesToValidate.Add(ReferencerString);
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| }
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| }
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| }
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|
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| const FText ValidationPageName = LOCTEXT("ValidatePackages", "Validate Packages");
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|
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| FMessageLog DataValidationLog("AssetCheck");
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| DataValidationLog.NewPage(ValidationPageName);
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|
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| if (AllPackagesToValidate.Num() > MaxPackagesToLoad)
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| {
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|
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| FString WarningMessage = FString::Printf(TEXT("Assets to validate (%d) exceeded -MaxPackagesToLoad=(%d). Skipping existing package validation."), AllPackagesToValidate.Num(), MaxPackagesToLoad);
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| UE_LOG(LogLyraEditor, Warning, TEXT("%s"), *WarningMessage);
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| OutAllWarningsAndErrors.Add(WarningMessage);
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| DataValidationLog.Warning(FText::FromString(WarningMessage));
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| }
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| else
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| {
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|
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| TArray<FAssetData> AssetsToCheck;
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| for (const FString& PackageName : AllPackagesToValidate)
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| {
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| if (FPackageName::IsValidLongPackageName(PackageName) && !IsInUncookedFolder(PackageName))
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| {
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| int32 OldNumAssets = AssetsToCheck.Num();
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| AssetRegistry.GetAssetsByPackageName(FName(*PackageName), AssetsToCheck, true);
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| if (AssetsToCheck.Num() == OldNumAssets)
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| {
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| FString WarningMessage;
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|
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| if (FPackageName::DoesPackageExist(PackageName))
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| {
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| WarningMessage = FString::Printf(TEXT("Found no assets in package '%s'"), *PackageName);
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| }
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| else
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| {
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| if (ISourceControlModule::Get().IsEnabled())
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| {
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| ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
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| FString PackageFilename = FPackageName::LongPackageNameToFilename(PackageName, FPackageName::GetAssetPackageExtension());
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| TSharedPtr<ISourceControlState, ESPMode::ThreadSafe> FileState = SourceControlProvider.GetState(PackageFilename, EStateCacheUsage::ForceUpdate);
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| if (FileState->IsAdded())
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| {
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| WarningMessage = FString::Printf(TEXT("Package '%s' is missing from disk. It is marked for add in perforce but missing from your hard drive."), *PackageName);
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| }
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|
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| if (FileState->IsCheckedOut())
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| {
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| WarningMessage = FString::Printf(TEXT("Package '%s' is missing from disk. It is checked out in perforce but missing from your hard drive."), *PackageName);
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| }
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| }
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| if (WarningMessage.IsEmpty())
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| {
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| WarningMessage = FString::Printf(TEXT("Package '%s' is missing from disk."), *PackageName);
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| }
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| }
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| ensure(!WarningMessage.IsEmpty());
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| UE_LOG(LogLyraEditor, Warning, TEXT("%s"), *WarningMessage);
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| OutAllWarningsAndErrors.Add(WarningMessage);
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| DataValidationLog.Warning(FText::FromString(WarningMessage));
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| bAnyIssuesFound = true;
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| }
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| }
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| }
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|
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| if (AssetsToCheck.Num() > 0)
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| {
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|
|
| {
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| for (const FAssetData& AssetToCheck : AssetsToCheck)
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| {
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| if (!AssetToCheck.IsAssetLoaded())
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| {
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| UE_LOG(LogLyraEditor, Display, TEXT("Preloading %s..."), *AssetToCheck.GetObjectPathString());
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| FLyraValidationMessageGatherer ScopedPreloadMessageGatherer;
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| AssetToCheck.GetAsset();
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| if (ScopedPreloadMessageGatherer.GetAllWarningsAndErrors().Num() > 0)
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| {
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|
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| for (const FString& LoadWarning : ScopedPreloadMessageGatherer.GetAllWarnings())
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| {
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| UE_LOG(LogLyraEditor, Error, TEXT("%s"), *LoadWarning);
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| }
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| OutAllWarningsAndErrors.Append(ScopedPreloadMessageGatherer.GetAllWarningsAndErrors());
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| bAnyIssuesFound = true;
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| }
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| }
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| }
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| }
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| FLyraValidationMessageGatherer ScopedMessageGatherer;
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| FValidateAssetsSettings Settings;
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| FValidateAssetsResults Results;
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|
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| Settings.bSkipExcludedDirectories = true;
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| Settings.bShowIfNoFailures = true;
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| Settings.ValidationUsecase = InValidationUsecase;
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| Settings.MessageLogPageTitle = ValidationPageName;
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|
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| const bool bHasInvalidFiles = GEditor->GetEditorSubsystem<UEditorValidatorSubsystem>()->ValidateAssetsWithSettings(AssetsToCheck, Settings, Results) > 0;
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|
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| if (bHasInvalidFiles || ScopedMessageGatherer.GetAllWarningsAndErrors().Num() > 0)
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| {
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| OutAllWarningsAndErrors.Append(ScopedMessageGatherer.GetAllWarningsAndErrors());
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| bAnyIssuesFound = true;
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| }
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| }
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| }
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|
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| return !bAnyIssuesFound;
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| }
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|
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| bool UEditorValidator::ValidateProjectSettings()
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| {
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| bool bSuccess = true;
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|
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| FMessageLog ValidationLog("AssetCheck");
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|
|
| {
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| bool bDeveloperMode = false;
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| GConfig->GetBool(TEXT("/Script/PythonScriptPlugin.PythonScriptPluginSettings"), TEXT("bDeveloperMode"), bDeveloperMode, GEngineIni);
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|
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| if (bDeveloperMode)
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| {
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| const FString ErrorMessage(TEXT("The project setting version of Python's bDeveloperMode should not be checked in. Use the editor preference version instead!"));
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| UE_LOG(LogLyraEditor, Error, TEXT("%s"), *ErrorMessage);
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| ValidationLog.Error(FText::AsCultureInvariant(ErrorMessage));
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| bSuccess = false;
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| }
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| }
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|
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| return bSuccess;
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| }
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|
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| bool UEditorValidator::IsInUncookedFolder(const FString& PackageName, FString* OutUncookedFolderName)
|
| {
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| const UProjectPackagingSettings* const PackagingSettings = GetDefault<UProjectPackagingSettings>();
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| check(PackagingSettings);
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| for (const FDirectoryPath& DirectoryToNeverCook : PackagingSettings->DirectoriesToNeverCook)
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| {
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| const FString& UncookedFolder = DirectoryToNeverCook.Path;
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| if (PackageName.StartsWith(UncookedFolder))
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| {
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| if (OutUncookedFolderName)
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| {
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| FString FolderToReport = UncookedFolder.StartsWith(TEXT("/Game/")) ? UncookedFolder.RightChop(6) : UncookedFolder;
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| if (FolderToReport.EndsWith(TEXT("/")))
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| {
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| *OutUncookedFolderName = FolderToReport.LeftChop(1);
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| }
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| else
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| {
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| *OutUncookedFolderName = FolderToReport;
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| }
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| }
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| return true;
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| }
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| }
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|
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| return false;
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| }
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|
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| bool UEditorValidator::ShouldAllowFullValidation()
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| {
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| return IsRunningCommandlet() || bAllowFullValidationInEditor;
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| }
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|
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| bool UEditorValidator::CanValidateAsset_Implementation(UObject* InAsset) const
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| {
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| if (InAsset)
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| {
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| FString PackageName = InAsset->GetOutermost()->GetName();
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| if (!IsInUncookedFolder(PackageName))
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| {
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| return true;
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| }
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| }
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|
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| return false;
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| }
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|
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| void UEditorValidator::GetChangedAssetsForCode(IAssetRegistry& AssetRegistry, const FString& ChangedHeaderLocalFilename, TArray<FString>& OutChangedPackageNames)
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| {
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| static struct FCachedNativeClasses
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| {
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| public:
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| FCachedNativeClasses()
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| {
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| static const FName ModuleNameFName = "ModuleName";
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| static const FName ModuleRelativePathFName = "ModuleRelativePath";
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|
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| for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
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| {
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| UClass* TestClass = *ClassIt;
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| if (TestClass->HasAnyClassFlags(CLASS_Native))
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| {
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| FAssetData ClassAssetData(TestClass);
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|
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| FString ModuleName, ModuleRelativePath;
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| ClassAssetData.GetTagValue(ModuleNameFName, ModuleName);
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| ClassAssetData.GetTagValue(ModuleRelativePathFName, ModuleRelativePath);
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|
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| Classes.Add(ModuleName + TEXT("+") + ModuleRelativePath, TestClass);
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| }
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| }
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| }
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|
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| TArray<TWeakObjectPtr<UClass>> GetClassesInHeader(const FString& ModuleName, const FString& ModuleRelativePath)
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| {
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| TArray<TWeakObjectPtr<UClass>> ClassesInHeader;
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| Classes.MultiFind(ModuleName + TEXT("+") + ModuleRelativePath, ClassesInHeader);
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|
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| return ClassesInHeader;
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| }
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|
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| private:
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| TMultiMap<FString, TWeakObjectPtr<UClass>> Classes;
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| } NativeClassCache;
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|
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| const TArray<FString>& ModuleNames = FSourceCodeNavigation::GetSourceFileDatabase().GetModuleNames();
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| const FString* Module = ModuleNames.FindByPredicate([ChangedHeaderLocalFilename](const FString& ModuleBuildPath) {
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| const FString ModuleFullPath = FPaths::ConvertRelativePathToFull(FPaths::GetPath(ModuleBuildPath));
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| if (ChangedHeaderLocalFilename.StartsWith(ModuleFullPath))
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| {
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| return true;
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| }
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| return false;
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| });
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|
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| if (Module)
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| {
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| SCOPE_LOG_TIME_IN_SECONDS(TEXT("Looking for blueprints affected by code changes"), nullptr);
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|
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| const FString FoundModulePath = FPaths::ConvertRelativePathToFull(FPaths::GetPath(*Module));
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| const FString FoundModulePathWithSlash = FoundModulePath / TEXT("");
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| FString ChangedHeaderReleativeToModule = ChangedHeaderLocalFilename;
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| FPaths::MakePathRelativeTo(ChangedHeaderReleativeToModule, *FoundModulePathWithSlash);
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| FString ChangedHeaderModule = FPaths::GetBaseFilename(FoundModulePath);
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|
|
|
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| TArray<TWeakObjectPtr<UClass>> ClassList = NativeClassCache.GetClassesInHeader(ChangedHeaderModule, ChangedHeaderReleativeToModule);
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|
|
|
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| bool bTooManyFiles = false;
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| TArray<FAssetData> BlueprintsDerivedFromNativeModifiedClasses;
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| for (TWeakObjectPtr<UClass> ModifiedClassPtr : ClassList)
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| {
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|
|
| if (bTooManyFiles)
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| {
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| break;
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| }
|
|
|
| if (UClass* ModifiedClass = ModifiedClassPtr.Get())
|
| {
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|
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| TSet<FTopLevelAssetPath> DerivedClassNames;
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| TArray<FTopLevelAssetPath> ClassNames;
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| ClassNames.Add(ModifiedClass->GetClassPathName());
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| AssetRegistry.GetDerivedClassNames(ClassNames, TSet<FTopLevelAssetPath>(), DerivedClassNames);
|
|
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| UE_LOG(LogLyraEditor, Display, TEXT("Validating Subclasses of %s in %s + %s"), *ModifiedClass->GetName(), *ChangedHeaderModule, *ChangedHeaderReleativeToModule);
|
|
|
| FARFilter Filter;
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| Filter.bRecursiveClasses = true;
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| Filter.ClassPaths.Add(UBlueprintCore::StaticClass()->GetClassPathName());
|
|
|
|
|
|
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| AssetRegistry.EnumerateAssets(Filter, [&BlueprintsDerivedFromNativeModifiedClasses, &bTooManyFiles, &DerivedClassNames, ChangedHeaderModule, ChangedHeaderReleativeToModule](const FAssetData& AssetData)
|
| {
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| FString PackageName = AssetData.PackageName.ToString();
|
|
|
| if (!AssetData.GetTagValueRef<bool>(FBlueprintTags::IsDataOnly) && !UEditorValidator::IsInUncookedFolder(PackageName))
|
| {
|
|
|
| const FString ClassFromData = AssetData.GetTagValueRef<FString>(FBlueprintTags::GeneratedClassPath);
|
| if (!ClassFromData.IsEmpty())
|
| {
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| const FTopLevelAssetPath ClassObjectPath(FPackageName::ExportTextPathToObjectPath(ClassFromData));
|
| if (DerivedClassNames.Contains(ClassObjectPath))
|
| {
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| UE_LOG(LogLyraEditor, Display, TEXT("\tAdding %s To Validate"), *PackageName);
|
|
|
| BlueprintsDerivedFromNativeModifiedClasses.Emplace(AssetData);
|
|
|
| if (BlueprintsDerivedFromNativeModifiedClasses.Num() >= GMaxAssetsChangedByAHeader)
|
| {
|
| bTooManyFiles = true;
|
| UE_LOG(LogLyraEditor, Display, TEXT("Too many assets invalidated (Max %d) by change to, %s + %s"), GMaxAssetsChangedByAHeader, *ChangedHeaderModule, *ChangedHeaderReleativeToModule);
|
| return false;
|
| }
|
| }
|
| }
|
| }
|
| return true;
|
| });
|
| }
|
| }
|
|
|
|
|
|
|
| for (const FAssetData& BlueprintsDerivedFromNativeModifiedClass : BlueprintsDerivedFromNativeModifiedClasses)
|
| {
|
| OutChangedPackageNames.Add(BlueprintsDerivedFromNativeModifiedClass.PackageName.ToString());
|
| }
|
| }
|
| }
|
|
|
| #undef LOCTEXT_NAMESPACE
|
|
|