unitysamples / LyraStarterGame /Source /LyraEditor /Validation /EditorValidator_MaterialFunctions.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorValidator.h"
#include "EditorValidator_MaterialFunctions.generated.h"
class FText;
class UObject;
UCLASS()
class UEditorValidator_MaterialFunctions : public UEditorValidator
{
GENERATED_BODY()
public:
UEditorValidator_MaterialFunctions();
protected:
using Super::CanValidateAsset_Implementation; // -Woverloaded-virtual
virtual bool CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InObject, FDataValidationContext& InContext) const override;
virtual EDataValidationResult ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) override;
};