unitysamples / LyraStarterGame /Source /LyraGame /AbilitySystem /Abilities /LyraGameplayAbility_Jump.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| struct FFrame; | |
| struct FGameplayAbilityActorInfo; | |
| struct FGameplayTagContainer; | |
| /** | |
| * ULyraGameplayAbility_Jump | |
| * | |
| * Gameplay ability used for character jumping. | |
| */ | |
| UCLASS(Abstract) | |
| class ULyraGameplayAbility_Jump : public ULyraGameplayAbility | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraGameplayAbility_Jump(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| protected: | |
| virtual bool CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const override; | |
| virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override; | |
| UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") | |
| void CharacterJumpStart(); | |
| UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") | |
| void CharacterJumpStop(); | |
| }; | |