| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FLifetimeProperty; | |
| ULyraCombatSet::ULyraCombatSet() | |
| : BaseDamage(0.0f) | |
| , BaseHeal(0.0f) | |
| { | |
| } | |
| void ULyraCombatSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const | |
| { | |
| Super::GetLifetimeReplicatedProps(OutLifetimeProps); | |
| DOREPLIFETIME_CONDITION_NOTIFY(ULyraCombatSet, BaseDamage, COND_OwnerOnly, REPNOTIFY_Always); | |
| DOREPLIFETIME_CONDITION_NOTIFY(ULyraCombatSet, BaseHeal, COND_OwnerOnly, REPNOTIFY_Always); | |
| } | |
| void ULyraCombatSet::OnRep_BaseDamage(const FGameplayAttributeData& OldValue) | |
| { | |
| GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraCombatSet, BaseDamage, OldValue); | |
| } | |
| void ULyraCombatSet::OnRep_BaseHeal(const FGameplayAttributeData& OldValue) | |
| { | |
| GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraCombatSet, BaseHeal, OldValue); | |
| } | |