| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| /** | |
| * ULyraHealExecution | |
| * | |
| * Execution used by gameplay effects to apply healing to the health attributes. | |
| */ | |
| UCLASS() | |
| class ULyraHealExecution : public UGameplayEffectExecutionCalculation | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraHealExecution(); | |
| protected: | |
| virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override; | |
| }; | |