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| #pragma once
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| #include "GameplayAbilitySpecHandle.h"
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| #include "GameplayTagContainer.h"
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| #include "Subsystems/WorldSubsystem.h"
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| #include "LyraGamePhaseSubsystem.generated.h"
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| template <typename T> class TSubclassOf;
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| class ULyraGamePhaseAbility;
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| class UObject;
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| struct FFrame;
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| struct FGameplayAbilitySpecHandle;
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| DECLARE_DYNAMIC_DELEGATE_OneParam(FLyraGamePhaseDynamicDelegate, const ULyraGamePhaseAbility*, Phase);
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| DECLARE_DELEGATE_OneParam(FLyraGamePhaseDelegate, const ULyraGamePhaseAbility* Phase);
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| DECLARE_DYNAMIC_DELEGATE_OneParam(FLyraGamePhaseTagDynamicDelegate, const FGameplayTag&, PhaseTag);
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| DECLARE_DELEGATE_OneParam(FLyraGamePhaseTagDelegate, const FGameplayTag& PhaseTag);
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| UENUM(BlueprintType)
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| enum class EPhaseTagMatchType : uint8
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| {
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| ExactMatch,
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| PartialMatch
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| };
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| UCLASS()
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| class ULyraGamePhaseSubsystem : public UWorldSubsystem
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| {
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| GENERATED_BODY()
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| public:
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| ULyraGamePhaseSubsystem();
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| virtual void PostInitialize() override;
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| virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
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| void StartPhase(TSubclassOf<ULyraGamePhaseAbility> PhaseAbility, FLyraGamePhaseDelegate PhaseEndedCallback = FLyraGamePhaseDelegate());
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| void WhenPhaseStartsOrIsActive(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, const FLyraGamePhaseTagDelegate& WhenPhaseActive);
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| void WhenPhaseEnds(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, const FLyraGamePhaseTagDelegate& WhenPhaseEnd);
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| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, BlueprintPure = false, meta = (AutoCreateRefTerm = "PhaseTag"))
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| bool IsPhaseActive(const FGameplayTag& PhaseTag) const;
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| protected:
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| virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override;
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| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Game Phase", meta = (DisplayName="Start Phase", AutoCreateRefTerm = "PhaseEnded"))
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| void K2_StartPhase(TSubclassOf<ULyraGamePhaseAbility> Phase, const FLyraGamePhaseDynamicDelegate& PhaseEnded);
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| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Game Phase", meta = (DisplayName = "When Phase Starts or Is Active", AutoCreateRefTerm = "WhenPhaseActive"))
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| void K2_WhenPhaseStartsOrIsActive(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, FLyraGamePhaseTagDynamicDelegate WhenPhaseActive);
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| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Game Phase", meta = (DisplayName = "When Phase Ends", AutoCreateRefTerm = "WhenPhaseEnd"))
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| void K2_WhenPhaseEnds(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, FLyraGamePhaseTagDynamicDelegate WhenPhaseEnd);
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| void OnBeginPhase(const ULyraGamePhaseAbility* PhaseAbility, const FGameplayAbilitySpecHandle PhaseAbilityHandle);
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| void OnEndPhase(const ULyraGamePhaseAbility* PhaseAbility, const FGameplayAbilitySpecHandle PhaseAbilityHandle);
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| private:
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| struct FLyraGamePhaseEntry
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| {
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| public:
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| FGameplayTag PhaseTag;
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| FLyraGamePhaseDelegate PhaseEndedCallback;
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| };
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| TMap<FGameplayAbilitySpecHandle, FLyraGamePhaseEntry> ActivePhaseMap;
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| struct FPhaseObserver
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| {
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| public:
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| bool IsMatch(const FGameplayTag& ComparePhaseTag) const;
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| FGameplayTag PhaseTag;
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| EPhaseTagMatchType MatchType = EPhaseTagMatchType::ExactMatch;
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| FLyraGamePhaseTagDelegate PhaseCallback;
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| };
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| TArray<FPhaseObserver> PhaseStartObservers;
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| TArray<FPhaseObserver> PhaseEndObservers;
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| friend class ULyraGamePhaseAbility;
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| };
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