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| #include "LyraPlayerCameraManager.h"
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| #include "Async/TaskGraphInterfaces.h"
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| #include "Engine/Canvas.h"
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| #include "Engine/Engine.h"
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| #include "GameFramework/Pawn.h"
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| #include "GameFramework/PlayerController.h"
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| #include "LyraCameraComponent.h"
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| #include "LyraUICameraManagerComponent.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPlayerCameraManager)
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| class FDebugDisplayInfo;
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| static FName UICameraComponentName(TEXT("UICamera"));
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| ALyraPlayerCameraManager::ALyraPlayerCameraManager(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| DefaultFOV = LYRA_CAMERA_DEFAULT_FOV;
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| ViewPitchMin = LYRA_CAMERA_DEFAULT_PITCH_MIN;
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| ViewPitchMax = LYRA_CAMERA_DEFAULT_PITCH_MAX;
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| UICamera = CreateDefaultSubobject<ULyraUICameraManagerComponent>(UICameraComponentName);
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| }
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| ULyraUICameraManagerComponent* ALyraPlayerCameraManager::GetUICameraComponent() const
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| {
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| return UICamera;
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| }
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| void ALyraPlayerCameraManager::UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime)
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| {
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| if (UICamera->NeedsToUpdateViewTarget())
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| {
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| Super::UpdateViewTarget(OutVT, DeltaTime);
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| UICamera->UpdateViewTarget(OutVT, DeltaTime);
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| return;
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| }
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| Super::UpdateViewTarget(OutVT, DeltaTime);
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| }
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| void ALyraPlayerCameraManager::DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos)
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| {
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| check(Canvas);
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| FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager;
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| DisplayDebugManager.SetFont(GEngine->GetSmallFont());
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| DisplayDebugManager.SetDrawColor(FColor::Yellow);
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| DisplayDebugManager.DrawString(FString::Printf(TEXT("LyraPlayerCameraManager: %s"), *GetNameSafe(this)));
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| Super::DisplayDebug(Canvas, DebugDisplay, YL, YPos);
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| const APawn* Pawn = (PCOwner ? PCOwner->GetPawn() : nullptr);
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| if (const ULyraCameraComponent* CameraComponent = ULyraCameraComponent::FindCameraComponent(Pawn))
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| {
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| CameraComponent->DrawDebug(Canvas);
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| }
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| }
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