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// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraPawnData.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPawnData)
ULyraPawnData::ULyraPawnData(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PawnClass = nullptr;
InputConfig = nullptr;
DefaultCameraMode = nullptr;
}