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| #include "LyraGameplayAbility_FromEquipment.h"
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| #include "LyraEquipmentInstance.h"
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| #include "Inventory/LyraInventoryItemInstance.h"
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| #if WITH_EDITOR
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| #include "Misc/DataValidation.h"
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| #endif
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameplayAbility_FromEquipment)
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| ULyraGameplayAbility_FromEquipment::ULyraGameplayAbility_FromEquipment(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| }
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| ULyraEquipmentInstance* ULyraGameplayAbility_FromEquipment::GetAssociatedEquipment() const
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| {
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| if (FGameplayAbilitySpec* Spec = UGameplayAbility::GetCurrentAbilitySpec())
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| {
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| return Cast<ULyraEquipmentInstance>(Spec->SourceObject.Get());
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| }
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| return nullptr;
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| }
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| ULyraInventoryItemInstance* ULyraGameplayAbility_FromEquipment::GetAssociatedItem() const
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| {
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| if (ULyraEquipmentInstance* Equipment = GetAssociatedEquipment())
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| {
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| return Cast<ULyraInventoryItemInstance>(Equipment->GetInstigator());
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| }
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| return nullptr;
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| }
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| #if WITH_EDITOR
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| EDataValidationResult ULyraGameplayAbility_FromEquipment::IsDataValid(FDataValidationContext& Context) const
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| {
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| EDataValidationResult Result = Super::IsDataValid(Context);
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| PRAGMA_DISABLE_DEPRECATION_WARNINGS
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| if (InstancingPolicy == EGameplayAbilityInstancingPolicy::NonInstanced)
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| PRAGMA_ENABLE_DEPRECATION_WARNINGS
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| {
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| Context.AddError(NSLOCTEXT("Lyra", "EquipmentAbilityMustBeInstanced", "Equipment ability must be instanced"));
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| Result = EDataValidationResult::Invalid;
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| }
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| return Result;
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| }
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| #endif
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