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| #include "LyraQuickBarComponent.h"
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| #include "Equipment/LyraEquipmentDefinition.h"
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| #include "Equipment/LyraEquipmentInstance.h"
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| #include "Equipment/LyraEquipmentManagerComponent.h"
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| #include "GameFramework/GameplayMessageSubsystem.h"
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| #include "GameFramework/Pawn.h"
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| #include "Inventory/InventoryFragment_EquippableItem.h"
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| #include "NativeGameplayTags.h"
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| #include "Net/UnrealNetwork.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraQuickBarComponent)
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| class FLifetimeProperty;
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| class ULyraEquipmentDefinition;
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| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_QuickBar_Message_SlotsChanged, "Lyra.QuickBar.Message.SlotsChanged");
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| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_QuickBar_Message_ActiveIndexChanged, "Lyra.QuickBar.Message.ActiveIndexChanged");
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| ULyraQuickBarComponent::ULyraQuickBarComponent(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| SetIsReplicatedByDefault(true);
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| }
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| void ULyraQuickBarComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const
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| {
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| Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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| DOREPLIFETIME(ThisClass, Slots);
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| DOREPLIFETIME(ThisClass, ActiveSlotIndex);
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| }
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| void ULyraQuickBarComponent::BeginPlay()
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| {
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| if (Slots.Num() < NumSlots)
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| {
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| Slots.AddDefaulted(NumSlots - Slots.Num());
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| }
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| Super::BeginPlay();
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| }
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| void ULyraQuickBarComponent::CycleActiveSlotForward()
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| {
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| if (Slots.Num() < 2)
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| {
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| return;
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| }
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| const int32 OldIndex = (ActiveSlotIndex < 0 ? Slots.Num()-1 : ActiveSlotIndex);
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| int32 NewIndex = ActiveSlotIndex;
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| do
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| {
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| NewIndex = (NewIndex + 1) % Slots.Num();
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| if (Slots[NewIndex] != nullptr)
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| {
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| SetActiveSlotIndex(NewIndex);
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| return;
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| }
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| } while (NewIndex != OldIndex);
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| }
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| void ULyraQuickBarComponent::CycleActiveSlotBackward()
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| {
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| if (Slots.Num() < 2)
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| {
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| return;
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| }
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| const int32 OldIndex = (ActiveSlotIndex < 0 ? Slots.Num()-1 : ActiveSlotIndex);
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| int32 NewIndex = ActiveSlotIndex;
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| do
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| {
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| NewIndex = (NewIndex - 1 + Slots.Num()) % Slots.Num();
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| if (Slots[NewIndex] != nullptr)
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| {
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| SetActiveSlotIndex(NewIndex);
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| return;
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| }
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| } while (NewIndex != OldIndex);
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| }
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| void ULyraQuickBarComponent::EquipItemInSlot()
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| {
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| check(Slots.IsValidIndex(ActiveSlotIndex));
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| check(EquippedItem == nullptr);
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| if (ULyraInventoryItemInstance* SlotItem = Slots[ActiveSlotIndex])
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| {
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| if (const UInventoryFragment_EquippableItem* EquipInfo = SlotItem->FindFragmentByClass<UInventoryFragment_EquippableItem>())
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| {
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| TSubclassOf<ULyraEquipmentDefinition> EquipDef = EquipInfo->EquipmentDefinition;
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| if (EquipDef != nullptr)
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| {
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| if (ULyraEquipmentManagerComponent* EquipmentManager = FindEquipmentManager())
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| {
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| EquippedItem = EquipmentManager->EquipItem(EquipDef);
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| if (EquippedItem != nullptr)
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| {
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| EquippedItem->SetInstigator(SlotItem);
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| }
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| }
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| }
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| }
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| }
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| }
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| void ULyraQuickBarComponent::UnequipItemInSlot()
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| {
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| if (ULyraEquipmentManagerComponent* EquipmentManager = FindEquipmentManager())
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| {
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| if (EquippedItem != nullptr)
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| {
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| EquipmentManager->UnequipItem(EquippedItem);
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| EquippedItem = nullptr;
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| }
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| }
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| }
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| ULyraEquipmentManagerComponent* ULyraQuickBarComponent::FindEquipmentManager() const
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| {
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| if (AController* OwnerController = Cast<AController>(GetOwner()))
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| {
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| if (APawn* Pawn = OwnerController->GetPawn())
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| {
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| return Pawn->FindComponentByClass<ULyraEquipmentManagerComponent>();
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| }
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| }
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| return nullptr;
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| }
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| void ULyraQuickBarComponent::SetActiveSlotIndex_Implementation(int32 NewIndex)
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| {
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| if (Slots.IsValidIndex(NewIndex) && (ActiveSlotIndex != NewIndex))
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| {
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| UnequipItemInSlot();
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| ActiveSlotIndex = NewIndex;
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| EquipItemInSlot();
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| OnRep_ActiveSlotIndex();
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| }
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| }
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| ULyraInventoryItemInstance* ULyraQuickBarComponent::GetActiveSlotItem() const
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| {
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| return Slots.IsValidIndex(ActiveSlotIndex) ? Slots[ActiveSlotIndex] : nullptr;
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| }
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| int32 ULyraQuickBarComponent::GetNextFreeItemSlot() const
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| {
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| int32 SlotIndex = 0;
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| for (const TObjectPtr<ULyraInventoryItemInstance>& ItemPtr : Slots)
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| {
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| if (ItemPtr == nullptr)
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| {
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| return SlotIndex;
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| }
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| ++SlotIndex;
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| }
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| return INDEX_NONE;
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| }
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| void ULyraQuickBarComponent::AddItemToSlot(int32 SlotIndex, ULyraInventoryItemInstance* Item)
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| {
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| if (Slots.IsValidIndex(SlotIndex) && (Item != nullptr))
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| {
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| if (Slots[SlotIndex] == nullptr)
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| {
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| Slots[SlotIndex] = Item;
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| OnRep_Slots();
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| }
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| }
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| }
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| ULyraInventoryItemInstance* ULyraQuickBarComponent::RemoveItemFromSlot(int32 SlotIndex)
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| {
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| ULyraInventoryItemInstance* Result = nullptr;
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| if (ActiveSlotIndex == SlotIndex)
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| {
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| UnequipItemInSlot();
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| ActiveSlotIndex = -1;
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| }
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| if (Slots.IsValidIndex(SlotIndex))
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| {
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| Result = Slots[SlotIndex];
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| if (Result != nullptr)
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| {
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| Slots[SlotIndex] = nullptr;
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| OnRep_Slots();
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| }
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| }
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| return Result;
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| }
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| void ULyraQuickBarComponent::OnRep_Slots()
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| {
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| FLyraQuickBarSlotsChangedMessage Message;
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| Message.Owner = GetOwner();
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| Message.Slots = Slots;
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| UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this);
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| MessageSystem.BroadcastMessage(TAG_Lyra_QuickBar_Message_SlotsChanged, Message);
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| }
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| void ULyraQuickBarComponent::OnRep_ActiveSlotIndex()
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| {
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| FLyraQuickBarActiveIndexChangedMessage Message;
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| Message.Owner = GetOwner();
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| Message.ActiveIndex = ActiveSlotIndex;
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| UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this);
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| MessageSystem.BroadcastMessage(TAG_Lyra_QuickBar_Message_ActiveIndexChanged, Message);
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| }
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