| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UNiagaraSystem; | |
| /*PopStyle is used to define what Niagara asset should be used for the Damage System representation*/ | |
| UCLASS() | |
| class ULyraDamagePopStyleNiagara : public UDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| //Name of the Niagra Array to set the Damage informations | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop") | |
| FName NiagaraArrayName; | |
| //Niagara System used to display the damages | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop") | |
| TObjectPtr<UNiagaraSystem> TextNiagara; | |
| }; | |