unitysamples / LyraStarterGame /Source /LyraGame /Feedback /NumberPops /LyraDamagePopStyleNiagara.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "LyraDamagePopStyleNiagara.generated.h"
class UNiagaraSystem;
/*PopStyle is used to define what Niagara asset should be used for the Damage System representation*/
UCLASS()
class ULyraDamagePopStyleNiagara : public UDataAsset
{
GENERATED_BODY()
public:
//Name of the Niagra Array to set the Damage informations
UPROPERTY(EditDefaultsOnly, Category="DamagePop")
FName NiagaraArrayName;
//Niagara System used to display the damages
UPROPERTY(EditDefaultsOnly, Category="DamagePop")
TObjectPtr<UNiagaraSystem> TextNiagara;
};