unitysamples / LyraStarterGame /Source /LyraGame /Feedback /NumberPops /LyraNumberPopComponent_NiagaraText.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraNumberPopComponent_NiagaraText::ULyraNumberPopComponent_NiagaraText(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| void ULyraNumberPopComponent_NiagaraText::AddNumberPop(const FLyraNumberPopRequest& NewRequest) | |
| { | |
| int32 LocalDamage = NewRequest.NumberToDisplay; | |
| //Change Damage to negative to differentiate Critial vs Normal hit | |
| if (NewRequest.bIsCriticalDamage) | |
| { | |
| LocalDamage *= -1; | |
| } | |
| //Add a NiagaraComponent if we don't already have one | |
| if (!NiagaraComp) | |
| { | |
| NiagaraComp = NewObject<UNiagaraComponent>(GetOwner()); | |
| if (Style != nullptr) | |
| { | |
| NiagaraComp->SetAsset(Style->TextNiagara); | |
| NiagaraComp->bAutoActivate = false; | |
| } | |
| NiagaraComp->SetupAttachment(nullptr); | |
| check(NiagaraComp); | |
| NiagaraComp->RegisterComponent(); | |
| } | |
| NiagaraComp->Activate(false); | |
| NiagaraComp->SetWorldLocation(NewRequest.WorldLocation); | |
| UE_LOG(LogLyra, Log, TEXT("DamageHit location : %s"), *(NewRequest.WorldLocation.ToString())); | |
| //Add Damage information to the current Niagara list - Damage informations are packed inside a FVector4 where XYZ = Position, W = Damage | |
| TArray<FVector4> DamageList = UNiagaraDataInterfaceArrayFunctionLibrary::GetNiagaraArrayVector4(NiagaraComp, Style->NiagaraArrayName); | |
| DamageList.Add(FVector4(NewRequest.WorldLocation.X, NewRequest.WorldLocation.Y, NewRequest.WorldLocation.Z, LocalDamage)); | |
| UNiagaraDataInterfaceArrayFunctionLibrary::SetNiagaraArrayVector4(NiagaraComp, Style->NiagaraArrayName, DamageList); | |
| } | |