|
|
|
|
| #pragma once
|
|
|
| #include "GameFeatureAction_WorldActionBase.h"
|
| #include "UObject/SoftObjectPtr.h"
|
| #include "GameFeatureAction_AddInputBinding.generated.h"
|
|
|
| class AActor;
|
| class UInputMappingContext;
|
| class UPlayer;
|
| class APlayerController;
|
| struct FComponentRequestHandle;
|
| class ULyraInputConfig;
|
|
|
| |
| |
| |
|
|
| UCLASS(MinimalAPI, meta = (DisplayName = "Add Input Binds"))
|
| class UGameFeatureAction_AddInputBinding final : public UGameFeatureAction_WorldActionBase
|
| {
|
| GENERATED_BODY()
|
|
|
| public:
|
|
|
| virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override;
|
| virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override;
|
|
|
|
|
|
|
| #if WITH_EDITOR
|
| virtual EDataValidationResult IsDataValid(class FDataValidationContext& Context) const override;
|
| #endif
|
|
|
|
|
| UPROPERTY(EditAnywhere, Category="Input", meta=(AssetBundles="Client,Server"))
|
| TArray<TSoftObjectPtr<const ULyraInputConfig>> InputConfigs;
|
|
|
| private:
|
| struct FPerContextData
|
| {
|
| TArray<TSharedPtr<FComponentRequestHandle>> ExtensionRequestHandles;
|
| TArray<TWeakObjectPtr<APawn>> PawnsAddedTo;
|
| };
|
|
|
| TMap<FGameFeatureStateChangeContext, FPerContextData> ContextData;
|
|
|
|
|
| virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override;
|
|
|
|
|
| void Reset(FPerContextData& ActiveData);
|
| void HandlePawnExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext);
|
| void AddInputMappingForPlayer(APawn* Pawn, FPerContextData& ActiveData);
|
| void RemoveInputMapping(APawn* Pawn, FPerContextData& ActiveData);
|
|
|
|
|
| };
|
|
|