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| #include "GameFeatures/LyraGameFeaturePolicy.h"
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| #include "AbilitySystem/LyraGameplayCueManager.h"
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| #include "GameFeatureData.h"
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| #include "GameplayCueSet.h"
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| ULyraGameFeaturePolicy::ULyraGameFeaturePolicy(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| }
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| ULyraGameFeaturePolicy& ULyraGameFeaturePolicy::Get()
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| {
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| return UGameFeaturesSubsystem::Get().GetPolicy<ULyraGameFeaturePolicy>();
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| }
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| void ULyraGameFeaturePolicy::InitGameFeatureManager()
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| {
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| Observers.Add(NewObject<ULyraGameFeature_HotfixManager>());
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| Observers.Add(NewObject<ULyraGameFeature_AddGameplayCuePaths>());
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| UGameFeaturesSubsystem& Subsystem = UGameFeaturesSubsystem::Get();
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| for (UObject* Observer : Observers)
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| {
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| Subsystem.AddObserver(Observer);
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| }
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| Super::InitGameFeatureManager();
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| }
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| void ULyraGameFeaturePolicy::ShutdownGameFeatureManager()
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| {
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| Super::ShutdownGameFeatureManager();
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| UGameFeaturesSubsystem& Subsystem = UGameFeaturesSubsystem::Get();
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| for (UObject* Observer : Observers)
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| {
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| Subsystem.RemoveObserver(Observer);
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| }
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| Observers.Empty();
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| }
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| TArray<FPrimaryAssetId> ULyraGameFeaturePolicy::GetPreloadAssetListForGameFeature(const UGameFeatureData* GameFeatureToLoad, bool bIncludeLoadedAssets) const
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| {
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| return Super::GetPreloadAssetListForGameFeature(GameFeatureToLoad, bIncludeLoadedAssets);
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| }
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| const TArray<FName> ULyraGameFeaturePolicy::GetPreloadBundleStateForGameFeature() const
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| {
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| return Super::GetPreloadBundleStateForGameFeature();
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| }
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| void ULyraGameFeaturePolicy::GetGameFeatureLoadingMode(bool& bLoadClientData, bool& bLoadServerData) const
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| {
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| bLoadClientData = !IsRunningDedicatedServer();
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| bLoadServerData = !IsRunningClientOnly();
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| }
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| bool ULyraGameFeaturePolicy::IsPluginAllowed(const FString& PluginURL, FString* OutReason) const
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| {
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| return Super::IsPluginAllowed(PluginURL, OutReason);
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| }
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| #include "Hotfix/LyraHotfixManager.h"
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| void ULyraGameFeature_HotfixManager::OnGameFeatureLoading(const UGameFeatureData* GameFeatureData, const FString& PluginURL)
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| {
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| if (ULyraHotfixManager* HotfixManager = Cast<ULyraHotfixManager>(UOnlineHotfixManager::Get(nullptr)))
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| {
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| HotfixManager->RequestPatchAssetsFromIniFiles();
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| }
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| }
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| #include "AbilitySystemGlobals.h"
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| #include "GameFeatureAction_AddGameplayCuePath.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameFeaturePolicy)
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| class FName;
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| struct FPrimaryAssetId;
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| void ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureRegistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL)
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| {
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| TRACE_CPUPROFILER_EVENT_SCOPE(ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureRegistering);
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| const FString PluginRootPath = TEXT("/") + PluginName;
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| for (const UGameFeatureAction* Action : GameFeatureData->GetActions())
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| {
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| if (const UGameFeatureAction_AddGameplayCuePath* AddGameplayCueGFA = Cast<UGameFeatureAction_AddGameplayCuePath>(Action))
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| {
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| const TArray<FDirectoryPath>& DirsToAdd = AddGameplayCueGFA->GetDirectoryPathsToAdd();
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| if (ULyraGameplayCueManager* GCM = ULyraGameplayCueManager::Get())
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| {
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| UGameplayCueSet* RuntimeGameplayCueSet = GCM->GetRuntimeCueSet();
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| const int32 PreInitializeNumCues = RuntimeGameplayCueSet ? RuntimeGameplayCueSet->GameplayCueData.Num() : 0;
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| for (const FDirectoryPath& Directory : DirsToAdd)
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| {
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| FString MutablePath = Directory.Path;
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| UGameFeaturesSubsystem::FixPluginPackagePath(MutablePath, PluginRootPath, false);
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| GCM->AddGameplayCueNotifyPath(MutablePath, false);
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| }
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| if (!DirsToAdd.IsEmpty())
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| {
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| GCM->InitializeRuntimeObjectLibrary();
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| }
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| const int32 PostInitializeNumCues = RuntimeGameplayCueSet ? RuntimeGameplayCueSet->GameplayCueData.Num() : 0;
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| if (PreInitializeNumCues != PostInitializeNumCues)
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| {
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| GCM->RefreshGameplayCuePrimaryAsset();
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| }
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| }
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| }
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| }
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| }
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| void ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureUnregistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL)
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| {
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| const FString PluginRootPath = TEXT("/") + PluginName;
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| for (const UGameFeatureAction* Action : GameFeatureData->GetActions())
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| {
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| if (const UGameFeatureAction_AddGameplayCuePath* AddGameplayCueGFA = Cast<UGameFeatureAction_AddGameplayCuePath>(Action))
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| {
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| const TArray<FDirectoryPath>& DirsToAdd = AddGameplayCueGFA->GetDirectoryPathsToAdd();
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| if (UGameplayCueManager* GCM = UAbilitySystemGlobals::Get().GetGameplayCueManager())
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| {
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| int32 NumRemoved = 0;
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| for (const FDirectoryPath& Directory : DirsToAdd)
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| {
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| FString MutablePath = Directory.Path;
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| UGameFeaturesSubsystem::FixPluginPackagePath(MutablePath, PluginRootPath, false);
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| NumRemoved += GCM->RemoveGameplayCueNotifyPath(MutablePath, false);
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| }
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| ensure(NumRemoved == DirsToAdd.Num());
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| if (NumRemoved > 0)
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| {
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| GCM->InitializeRuntimeObjectLibrary();
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| }
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| }
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| }
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| }
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| }
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