|
|
|
|
| #include "GameModes/AsyncAction_ExperienceReady.h"
|
|
|
| #include "Engine/Engine.h"
|
| #include "Engine/World.h"
|
| #include "GameModes/LyraExperienceManagerComponent.h"
|
| #include "TimerManager.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(AsyncAction_ExperienceReady)
|
|
|
| UAsyncAction_ExperienceReady::UAsyncAction_ExperienceReady(const FObjectInitializer& ObjectInitializer)
|
| : Super(ObjectInitializer)
|
| {
|
| }
|
|
|
| UAsyncAction_ExperienceReady* UAsyncAction_ExperienceReady::WaitForExperienceReady(UObject* InWorldContextObject)
|
| {
|
| UAsyncAction_ExperienceReady* Action = nullptr;
|
|
|
| if (UWorld* World = GEngine->GetWorldFromContextObject(InWorldContextObject, EGetWorldErrorMode::LogAndReturnNull))
|
| {
|
| Action = NewObject<UAsyncAction_ExperienceReady>();
|
| Action->WorldPtr = World;
|
| Action->RegisterWithGameInstance(World);
|
| }
|
|
|
| return Action;
|
| }
|
|
|
| void UAsyncAction_ExperienceReady::Activate()
|
| {
|
| if (UWorld* World = WorldPtr.Get())
|
| {
|
| if (AGameStateBase* GameState = World->GetGameState())
|
| {
|
| Step2_ListenToExperienceLoading(GameState);
|
| }
|
| else
|
| {
|
| World->GameStateSetEvent.AddUObject(this, &ThisClass::Step1_HandleGameStateSet);
|
| }
|
| }
|
| else
|
| {
|
|
|
| SetReadyToDestroy();
|
| }
|
| }
|
|
|
| void UAsyncAction_ExperienceReady::Step1_HandleGameStateSet(AGameStateBase* GameState)
|
| {
|
| if (UWorld* World = WorldPtr.Get())
|
| {
|
| World->GameStateSetEvent.RemoveAll(this);
|
| }
|
|
|
| Step2_ListenToExperienceLoading(GameState);
|
| }
|
|
|
| void UAsyncAction_ExperienceReady::Step2_ListenToExperienceLoading(AGameStateBase* GameState)
|
| {
|
| check(GameState);
|
| ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass<ULyraExperienceManagerComponent>();
|
| check(ExperienceComponent);
|
|
|
| if (ExperienceComponent->IsExperienceLoaded())
|
| {
|
| UWorld* World = GameState->GetWorld();
|
| check(World);
|
|
|
|
|
|
|
|
|
|
|
| World->GetTimerManager().SetTimerForNextTick(FTimerDelegate::CreateUObject(this, &ThisClass::Step4_BroadcastReady));
|
| }
|
| else
|
| {
|
| ExperienceComponent->CallOrRegister_OnExperienceLoaded(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::Step3_HandleExperienceLoaded));
|
| }
|
| }
|
|
|
| void UAsyncAction_ExperienceReady::Step3_HandleExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience)
|
| {
|
| Step4_BroadcastReady();
|
| }
|
|
|
| void UAsyncAction_ExperienceReady::Step4_BroadcastReady()
|
| {
|
| OnReady.Broadcast();
|
|
|
| SetReadyToDestroy();
|
| }
|
|
|
|
|