| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UGameFeatureAction; | |
| class ULyraPawnData; | |
| class ULyraExperienceActionSet; | |
| /** | |
| * Definition of an experience | |
| */ | |
| UCLASS(BlueprintType, Const) | |
| class ULyraExperienceDefinition : public UPrimaryDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraExperienceDefinition(); | |
| //~UObject interface | |
| virtual EDataValidationResult IsDataValid(class FDataValidationContext& Context) const override; | |
| //~End of UObject interface | |
| //~UPrimaryDataAsset interface | |
| virtual void UpdateAssetBundleData() override; | |
| //~End of UPrimaryDataAsset interface | |
| public: | |
| // List of Game Feature Plugins this experience wants to have active | |
| UPROPERTY(EditDefaultsOnly, Category = Gameplay) | |
| TArray<FString> GameFeaturesToEnable; | |
| /** The default pawn class to spawn for players */ | |
| //@TODO: Make soft? | |
| UPROPERTY(EditDefaultsOnly, Category=Gameplay) | |
| TObjectPtr<const ULyraPawnData> DefaultPawnData; | |
| // List of actions to perform as this experience is loaded/activated/deactivated/unloaded | |
| UPROPERTY(EditDefaultsOnly, Instanced, Category="Actions") | |
| TArray<TObjectPtr<UGameFeatureAction>> Actions; | |
| // List of additional action sets to compose into this experience | |
| UPROPERTY(EditDefaultsOnly, Category=Gameplay) | |
| TArray<TObjectPtr<ULyraExperienceActionSet>> ActionSets; | |
| }; | |