| // Copyright Epic Games, Inc. All Rights Reserved. | |
| void ULyraExperienceManager::OnPlayInEditorBegun() | |
| { | |
| ensure(GameFeaturePluginRequestCountMap.IsEmpty()); | |
| GameFeaturePluginRequestCountMap.Empty(); | |
| } | |
| void ULyraExperienceManager::NotifyOfPluginActivation(const FString PluginURL) | |
| { | |
| if (GIsEditor) | |
| { | |
| ULyraExperienceManager* ExperienceManagerSubsystem = GEngine->GetEngineSubsystem<ULyraExperienceManager>(); | |
| check(ExperienceManagerSubsystem); | |
| // Track the number of requesters who activate this plugin. Multiple load/activation requests are always allowed because concurrent requests are handled. | |
| int32& Count = ExperienceManagerSubsystem->GameFeaturePluginRequestCountMap.FindOrAdd(PluginURL); | |
| ++Count; | |
| } | |
| } | |
| bool ULyraExperienceManager::RequestToDeactivatePlugin(const FString PluginURL) | |
| { | |
| if (GIsEditor) | |
| { | |
| ULyraExperienceManager* ExperienceManagerSubsystem = GEngine->GetEngineSubsystem<ULyraExperienceManager>(); | |
| check(ExperienceManagerSubsystem); | |
| // Only let the last requester to get this far deactivate the plugin | |
| int32& Count = ExperienceManagerSubsystem->GameFeaturePluginRequestCountMap.FindChecked(PluginURL); | |
| --Count; | |
| if (Count == 0) | |
| { | |
| ExperienceManagerSubsystem->GameFeaturePluginRequestCountMap.Remove(PluginURL); | |
| return true; | |
| } | |
| return false; | |
| } | |
| return true; | |
| } | |