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| #pragma once
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| #include "ModularGameMode.h"
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| #include "LyraGameMode.generated.h"
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| #define UE_API LYRAGAME_API
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| class AActor;
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| class AController;
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| class AGameModeBase;
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| class APawn;
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| class APlayerController;
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| class UClass;
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| class ULyraExperienceDefinition;
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| class ULyraPawnData;
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| class UObject;
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| struct FFrame;
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| struct FPrimaryAssetId;
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| enum class ECommonSessionOnlineMode : uint8;
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| DECLARE_MULTICAST_DELEGATE_TwoParams(FOnLyraGameModePlayerInitialized, AGameModeBase* , AController* );
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| UCLASS(MinimalAPI, Config = Game, Meta = (ShortTooltip = "The base game mode class used by this project."))
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| class ALyraGameMode : public AModularGameModeBase
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| {
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| GENERATED_BODY()
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| public:
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| UE_API ALyraGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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| UFUNCTION(BlueprintCallable, Category = "Lyra|Pawn")
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| UE_API const ULyraPawnData* GetPawnDataForController(const AController* InController) const;
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| UE_API virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
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| UE_API virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override;
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| UE_API virtual APawn* SpawnDefaultPawnAtTransform_Implementation(AController* NewPlayer, const FTransform& SpawnTransform) override;
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| UE_API virtual bool ShouldSpawnAtStartSpot(AController* Player) override;
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| UE_API virtual void HandleStartingNewPlayer_Implementation(APlayerController* NewPlayer) override;
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| UE_API virtual AActor* ChoosePlayerStart_Implementation(AController* Player) override;
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| UE_API virtual void FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation) override;
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| UE_API virtual bool PlayerCanRestart_Implementation(APlayerController* Player) override;
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| UE_API virtual void InitGameState() override;
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| UE_API virtual bool UpdatePlayerStartSpot(AController* Player, const FString& Portal, FString& OutErrorMessage) override;
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| UE_API virtual void GenericPlayerInitialization(AController* NewPlayer) override;
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| UE_API virtual void FailedToRestartPlayer(AController* NewPlayer) override;
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| UFUNCTION(BlueprintCallable)
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| UE_API void RequestPlayerRestartNextFrame(AController* Controller, bool bForceReset = false);
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| UE_API virtual bool ControllerCanRestart(AController* Controller);
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| FOnLyraGameModePlayerInitialized OnGameModePlayerInitialized;
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| protected:
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| UE_API void OnExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience);
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| UE_API bool IsExperienceLoaded() const;
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| UE_API void OnMatchAssignmentGiven(FPrimaryAssetId ExperienceId, const FString& ExperienceIdSource);
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| UE_API void HandleMatchAssignmentIfNotExpectingOne();
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| UE_API bool TryDedicatedServerLogin();
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| UE_API void HostDedicatedServerMatch(ECommonSessionOnlineMode OnlineMode);
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| UFUNCTION()
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| UE_API void OnUserInitializedForDedicatedServer(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext);
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| };
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| #undef UE_API
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