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| #include "LyraAimSensitivityData.h"
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| #include "Settings/LyraSettingsShared.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraAimSensitivityData)
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| ULyraAimSensitivityData::ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| SensitivityMap =
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| {
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| { ELyraGamepadSensitivity::Slow, 0.5f },
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| { ELyraGamepadSensitivity::SlowPlus, 0.75f },
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| { ELyraGamepadSensitivity::SlowPlusPlus, 0.9f },
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| { ELyraGamepadSensitivity::Normal, 1.0f },
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| { ELyraGamepadSensitivity::NormalPlus, 1.1f },
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| { ELyraGamepadSensitivity::NormalPlusPlus,1.25f },
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| { ELyraGamepadSensitivity::Fast, 1.5f },
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| { ELyraGamepadSensitivity::FastPlus, 1.75f },
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| { ELyraGamepadSensitivity::FastPlusPlus, 2.0f },
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| { ELyraGamepadSensitivity::Insane, 2.5f },
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| };
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| }
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| const float ULyraAimSensitivityData::SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const
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| {
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| if (const float* Sens = SensitivityMap.Find(InSensitivity))
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| {
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| return *Sens;
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| }
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| return 1.0f;
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| }
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