| // Copyright Epic Games, Inc. All Rights Reserved. | |
| enum class ELyraGamepadSensitivity : uint8; | |
| class UObject; | |
| /** Defines a set of gamepad sensitivity to a float value. */ | |
| UCLASS(MinimalAPI, BlueprintType, Const, Meta = (DisplayName = "Lyra Aim Sensitivity Data", ShortTooltip = "Data asset used to define a map of Gamepad Sensitivty to a float value.")) | |
| class ULyraAimSensitivityData : public UPrimaryDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer); | |
| UE_API const float SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const; | |
| protected: | |
| /** Map of SensitivityMap settings to their corresponding float */ | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
| TMap<ELyraGamepadSensitivity, float> SensitivityMap; | |
| }; | |