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| #pragma once
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| #include "InputModifiers.h"
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| #include "UObject/UnrealType.h"
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| #include "LyraInputModifiers.generated.h"
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| struct FInputActionValue;
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| class FProperty;
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| class UEnhancedPlayerInput;
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| class ULyraAimSensitivityData;
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| class UObject;
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| UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Setting Based Scalar"))
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| class ULyraSettingBasedScalar : public UInputModifier
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings)
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| FName XAxisScalarSettingName = NAME_None;
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings)
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| FName YAxisScalarSettingName = NAME_None;
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings)
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| FName ZAxisScalarSettingName = NAME_None;
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings)
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| FVector MaxValueClamp = FVector(10.0, 10.0, 10.0);
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings)
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| FVector MinValueClamp = FVector::ZeroVector;
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| protected:
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| virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override;
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| TArray<const FProperty*> PropertyCache;
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| };
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| UENUM()
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| enum class EDeadzoneStick : uint8
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| {
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| MoveStick = 0,
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| LookStick = 1,
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| };
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| UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Lyra Settings Driven Dead Zone"))
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| class ULyraInputModifierDeadZone : public UInputModifier
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config)
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| EDeadZoneType Type = EDeadZoneType::Radial;
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config)
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| float UpperThreshold = 1.0f;
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config)
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| EDeadzoneStick DeadzoneStick = EDeadzoneStick::MoveStick;
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| protected:
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| virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override;
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| virtual FLinearColor GetVisualizationColor_Implementation(FInputActionValue SampleValue, FInputActionValue FinalValue) const override;
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| };
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| UENUM()
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| enum class ELyraTargetingType : uint8
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| {
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| Normal = 0,
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| ADS = 1,
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| };
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| UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Lyra Gamepad Sensitivity"))
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| class ULyraInputModifierGamepadSensitivity : public UInputModifier
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config)
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| ELyraTargetingType TargetingType = ELyraTargetingType::Normal;
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| UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AssetBundles="Client,Server"))
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| TObjectPtr<const ULyraAimSensitivityData> SensitivityLevelTable;
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| protected:
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| virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override;
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| };
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| UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Lyra Aim Inversion Setting"))
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| class ULyraInputModifierAimInversion : public UInputModifier
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| {
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| GENERATED_BODY()
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| protected:
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| virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override;
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| };
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