unitysamples / LyraStarterGame /Source /LyraGame /Interaction /Abilities /GameplayAbilityTargetActor_Interact.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| AGameplayAbilityTargetActor_Interact::AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| FHitResult AGameplayAbilityTargetActor_Interact::PerformTrace(AActor* InSourceActor) | |
| { | |
| bool bTraceComplex = false; | |
| TArray<AActor*> ActorsToIgnore; | |
| ActorsToIgnore.Add(InSourceActor); | |
| FCollisionQueryParams Params(SCENE_QUERY_STAT(AGameplayAbilityTargetActor_SingleLineTrace), bTraceComplex); | |
| Params.bReturnPhysicalMaterial = true; | |
| Params.AddIgnoredActors(ActorsToIgnore); | |
| FVector TraceStart = StartLocation.GetTargetingTransform().GetLocation();// InSourceActor->GetActorLocation(); | |
| FVector TraceEnd; | |
| AimWithPlayerController(InSourceActor, Params, TraceStart, TraceEnd); //Effective on server and launching client only | |
| // ------------------------------------------------------ | |
| FHitResult ReturnHitResult; | |
| LineTraceWithFilter(ReturnHitResult, InSourceActor->GetWorld(), Filter, TraceStart, TraceEnd, TraceProfile.Name, Params); | |
| //Default to end of trace line if we don't hit anything. | |
| if (!ReturnHitResult.bBlockingHit) | |
| { | |
| ReturnHitResult.Location = TraceEnd; | |
| } | |
| if (AGameplayAbilityWorldReticle* LocalReticleActor = ReticleActor.Get()) | |
| { | |
| const bool bHitActor = (ReturnHitResult.bBlockingHit && (ReturnHitResult.HitObjectHandle.IsValid())); | |
| const FVector ReticleLocation = (bHitActor && LocalReticleActor->bSnapToTargetedActor) ? FLightWeightInstanceSubsystem::Get().GetLocation(ReturnHitResult.HitObjectHandle) : ReturnHitResult.Location; | |
| LocalReticleActor->SetActorLocation(ReticleLocation); | |
| LocalReticleActor->SetIsTargetAnActor(bHitActor); | |
| } | |
| if (bDebug) | |
| { | |
| DrawDebugLine(GetWorld(), TraceStart, TraceEnd, FColor::Green); | |
| DrawDebugSphere(GetWorld(), TraceEnd, 100.0f, 16, FColor::Green); | |
| } | |
| return ReturnHitResult; | |
| } | |