| // Copyright Epic Games, Inc. All Rights Reserved. | |
| /** */ | |
| USTRUCT(BlueprintType) | |
| struct FInteractionQuery | |
| { | |
| GENERATED_BODY() | |
| public: | |
| /** The requesting pawn. */ | |
| UPROPERTY(BlueprintReadWrite) | |
| TWeakObjectPtr<AActor> RequestingAvatar; | |
| /** Allow us to specify a controller - does not need to match the owner of the requesting avatar. */ | |
| UPROPERTY(BlueprintReadWrite) | |
| TWeakObjectPtr<AController> RequestingController; | |
| /** A generic UObject to shove in extra data required for the interaction */ | |
| UPROPERTY(BlueprintReadWrite) | |
| TWeakObjectPtr<UObject> OptionalObjectData; | |
| }; | |