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| #include "InteractionStatics.h"
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| #include "Components/PrimitiveComponent.h"
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| #include "Engine/OverlapResult.h"
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| #include "IInteractableTarget.h"
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| #include "UObject/ScriptInterface.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(InteractionStatics)
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| UInteractionStatics::UInteractionStatics()
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| : Super(FObjectInitializer::Get())
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| {
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| }
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| AActor* UInteractionStatics::GetActorFromInteractableTarget(TScriptInterface<IInteractableTarget> InteractableTarget)
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| {
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| if (UObject* Object = InteractableTarget.GetObject())
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| {
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| if (AActor* Actor = Cast<AActor>(Object))
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| {
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| return Actor;
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| }
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| else if (UActorComponent* ActorComponent = Cast<UActorComponent>(Object))
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| {
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| return ActorComponent->GetOwner();
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| }
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| else
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| {
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| unimplemented();
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| }
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| }
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| return nullptr;
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| }
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| void UInteractionStatics::GetInteractableTargetsFromActor(AActor* Actor, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets)
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| {
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| TScriptInterface<IInteractableTarget> InteractableActor(Actor);
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| if (InteractableActor)
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| {
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| OutInteractableTargets.Add(InteractableActor);
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| }
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| TArray<UActorComponent*> InteractableComponents = Actor ? Actor->GetComponentsByInterface(UInteractableTarget::StaticClass()) : TArray<UActorComponent*>();
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| for (UActorComponent* InteractableComponent : InteractableComponents)
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| {
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| OutInteractableTargets.Add(TScriptInterface<IInteractableTarget>(InteractableComponent));
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| }
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| }
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| void UInteractionStatics::AppendInteractableTargetsFromOverlapResults(const TArray<FOverlapResult>& OverlapResults, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets)
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| {
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| for (const FOverlapResult& Overlap : OverlapResults)
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| {
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| TScriptInterface<IInteractableTarget> InteractableActor(Overlap.GetActor());
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| if (InteractableActor)
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| {
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| OutInteractableTargets.AddUnique(InteractableActor);
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| }
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| TScriptInterface<IInteractableTarget> InteractableComponent(Overlap.GetComponent());
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| if (InteractableComponent)
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| {
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| OutInteractableTargets.AddUnique(InteractableComponent);
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| }
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| }
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| }
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| void UInteractionStatics::AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets)
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| {
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| TScriptInterface<IInteractableTarget> InteractableActor(HitResult.GetActor());
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| if (InteractableActor)
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| {
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| OutInteractableTargets.AddUnique(InteractableActor);
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| }
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| TScriptInterface<IInteractableTarget> InteractableComponent(HitResult.GetComponent());
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| if (InteractableComponent)
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| {
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| OutInteractableTargets.AddUnique(InteractableComponent);
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| }
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| }
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