| // Copyright Epic Games, Inc. All Rights Reserved. | |
| template <typename InterfaceType> class TScriptInterface; | |
| class AActor; | |
| class IInteractableTarget; | |
| class UObject; | |
| struct FFrame; | |
| struct FHitResult; | |
| struct FOverlapResult; | |
| /** */ | |
| UCLASS() | |
| class UInteractionStatics : public UBlueprintFunctionLibrary | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UInteractionStatics(); | |
| public: | |
| UFUNCTION(BlueprintCallable) | |
| static AActor* GetActorFromInteractableTarget(TScriptInterface<IInteractableTarget> InteractableTarget); | |
| UFUNCTION(BlueprintCallable) | |
| static void GetInteractableTargetsFromActor(AActor* Actor, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets); | |
| static void AppendInteractableTargetsFromOverlapResults(const TArray<FOverlapResult>& OverlapResults, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets); | |
| static void AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets); | |
| }; | |