unitysamples / LyraStarterGame /Source /LyraGame /Interaction /LyraInteractionDurationMessage.h
Alexhas2's picture
Add files using upload-large-folder tool
7fd553e verified
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "NativeGameplayTags.h"
#include "LyraInteractionDurationMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_INTERACTION_DURATION_MESSAGE);
USTRUCT(BlueprintType)
struct FLyraInteractionDurationMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
TObjectPtr<AActor> Instigator = nullptr;
UPROPERTY(BlueprintReadWrite)
float Duration = 0;
};