unitysamples / LyraStarterGame /Source /LyraGame /Interaction /Tasks /AbilityTask_GrantNearbyInteraction.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UGameplayAbility; | |
| class UObject; | |
| struct FFrame; | |
| struct FGameplayAbilitySpecHandle; | |
| struct FObjectKey; | |
| UCLASS() | |
| class UAbilityTask_GrantNearbyInteraction : public UAbilityTask | |
| { | |
| GENERATED_UCLASS_BODY() | |
| virtual void Activate() override; | |
| /** Wait until an overlap occurs. This will need to be better fleshed out so we can specify game specific collision requirements */ | |
| UFUNCTION(BlueprintCallable, Category="Ability|Tasks", meta = (HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "TRUE")) | |
| static UAbilityTask_GrantNearbyInteraction* GrantAbilitiesForNearbyInteractors(UGameplayAbility* OwningAbility, float InteractionScanRange, float InteractionScanRate); | |
| private: | |
| virtual void OnDestroy(bool AbilityEnded) override; | |
| void QueryInteractables(); | |
| float InteractionScanRange = 100; | |
| float InteractionScanRate = 0.100; | |
| FTimerHandle QueryTimerHandle; | |
| TMap<FObjectKey, FGameplayAbilitySpecHandle> InteractionAbilityCache; | |
| }; | |