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| #pragma once
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| #include "Kismet/BlueprintFunctionLibrary.h"
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| #include "Templates/SubclassOf.h"
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| #include "UObject/Interface.h"
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| #include "UObject/ObjectPtr.h"
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| #include "IPickupable.generated.h"
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| template <typename InterfaceType> class TScriptInterface;
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| class AActor;
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| class ULyraInventoryItemDefinition;
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| class ULyraInventoryItemInstance;
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| class ULyraInventoryManagerComponent;
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| class UObject;
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| struct FFrame;
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| USTRUCT(BlueprintType)
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| struct FPickupTemplate
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditAnywhere)
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| int32 StackCount = 1;
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| UPROPERTY(EditAnywhere)
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| TSubclassOf<ULyraInventoryItemDefinition> ItemDef;
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| };
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| USTRUCT(BlueprintType)
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| struct FPickupInstance
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| TObjectPtr<ULyraInventoryItemInstance> Item = nullptr;
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| };
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| USTRUCT(BlueprintType)
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| struct FInventoryPickup
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| {
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| GENERATED_BODY()
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| public:
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| TArray<FPickupInstance> Instances;
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| UPROPERTY(EditAnywhere, BlueprintReadOnly)
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| TArray<FPickupTemplate> Templates;
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| };
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| UINTERFACE(MinimalAPI, BlueprintType, meta = (CannotImplementInterfaceInBlueprint))
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| class UPickupable : public UInterface
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| {
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| GENERATED_BODY()
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| };
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| class IPickupable
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| {
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| GENERATED_BODY()
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| public:
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| UFUNCTION(BlueprintCallable)
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| virtual FInventoryPickup GetPickupInventory() const = 0;
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| };
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| UCLASS()
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| class UPickupableStatics : public UBlueprintFunctionLibrary
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| {
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| GENERATED_BODY()
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| public:
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| UPickupableStatics();
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| public:
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| UFUNCTION(BlueprintPure)
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| static TScriptInterface<IPickupable> GetFirstPickupableFromActor(AActor* Actor);
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| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, meta = (WorldContext = "Ability"))
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| static void AddPickupToInventory(ULyraInventoryManagerComponent* InventoryComponent, TScriptInterface<IPickupable> Pickup);
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| };
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